Throwing up (no ontology)

From Mazeworld

(Difference between revisions)
(Effects)
(Effects)
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No matter the method, the effects of throwing up are the following:
No matter the method, the effects of throwing up are the following:
-
* [[Nutrition]]: '''-400 ntri'''
+
 
-
* [[Hydration]]: '''-125 wtr'''
+
Roll a 2d10:
-
* [[Inebriation]]: '''1d20 x 0.1 Inebriation'''
+
* [[Nutrition]]: '''-20 ntri x roll results'''
 +
* [[Hydration]]: '''-10 ntri x roll results'''
 +
* [[Inebriation]]: '''-0.1 Inebriation x roll results'''
 +
** If under the effects of [[Secondary effect#Body-affecting|alcohol poisoning]]: '''+1% [[Pain]] x roll results''
'''NOTE:''' If attempted willingly, regardless of succeeding or failing, a '''10 turn''' ability cooldown counter will start after the attempt, preventing the Contestant from trying again immediately. This does not, however, prevent throwing up from being triggered by an extraneous effect.
'''NOTE:''' If attempted willingly, regardless of succeeding or failing, a '''10 turn''' ability cooldown counter will start after the attempt, preventing the Contestant from trying again immediately. This does not, however, prevent throwing up from being triggered by an extraneous effect.
-
'''NOTE 2:''' If in a state of [[Secondary effect#Body-affecting|alcohol poisoning]] (reached at maximum [[Inebriation]]), remember that throwing up will also cause the Contestant to gain 1% Pain per every 0.1 Inebriation lost. (In other words, when rolling 1d20, the result is equal to the amount of Pain gained.)
 
== See also ==
== See also ==

Revision as of 19:33, 19 May 2018

Throwing up (also known as vomiting) is one of the abilities of the contestant. As the word suggests, a contestant will attempt to vomit.

This is an ability that can be attempted either willingly, or can be triggered by certain effects or certain statistics.

Method

In order to make a willing attempt to throw up, the Contestant must roll a 2d6. The result will determine the effects.

  • 6 or less: The Contestant only retches and coughs, but fails to regurgitate.
  • 7 or more: The Contestant succeeds, thus causing the effects described below.

If successfully triggered by an extraneous effect (i.e. nausea), throwing up always succeeds without the need to make a roll.

Effects

No matter the method, the effects of throwing up are the following:

Roll a 2d10:

NOTE: If attempted willingly, regardless of succeeding or failing, a 10 turn ability cooldown counter will start after the attempt, preventing the Contestant from trying again immediately. This does not, however, prevent throwing up from being triggered by an extraneous effect.

See also