Weapon accessory (no ontology)

From Mazeworld

Revision as of 01:13, 21 August 2012 by SU Tempest (Talk | contribs)

Weapon accessories are attachments created to enhance a firearm, to give it additional useful traits. Several types of accessories can be found in Mazeworld: silencers, shotgun chokes, scopes, reflex sights, underslung grenade launchers, magazines, speedloaders, and ammunition belts.

It might be a good idea to equip any compatible accessory found, as they provide the equipped weapons with useful bonus. If no compatible weapon is available, the contestant may carry a few of them if backpack space allows it until you find a gun shop or a weapon shop to sell them to, or until you find the appropriate weapon to attach them to. It must also be noted that a weapon equipped with accessories won't weigh more than normal when spared in the backpack.

Installing or removing 1 weapon accessory on 1 weapon takes 1 turn.

The different accessory types are themselves categorized according to where on a weapon they are placed.
Muzzle: Silencers, shotgun chokes
Optics: Reflex sights, Scopes
Feeding: Magazines, speedloaders, ammo belt
Other: Underbarrel grenade launcher

Depending on the type of weapon, a single weapon may only be equipped with up to one accessory of either category; certain may be completely unavailable, again depending on the weapon. Check the individual weapon pages to determine which accessories a given weapon can be equipped with.

Accessories may come separate, or pre-installed on certain weapons (such as scopes). Certain accessories are integrated to the weapon, meaning that they cannot be removed; such as built-in reflex sights.

For feeding accessories, usually each weapon comes standard with one magazine, speedloader or ammunition belt. At the exception of ammunition belts, which disintegrate, they may be kept, and pre-loaded with ammunition so that the contestant can reload while in combat, which takes one turn. (See: Gameplay mechanics). If all magazines/speedloaders are emptied, it is possible to reload them in combat, but that alone takes one turn, and a further turn must be spent to load one proper in their weapon.

Silencers

Silencers (also known as suppressors, sometimes nicknamed cans) are devices created to dampen the sound of a firearm when used. They are usually screwed on a firearm's muzzle. A silencer is able to dampen the sound - but not completely suppress it - of a gunshot, and suppress completely the muzzle flash.

A silencer provides the weapon with a Failure Threshold -1 bonus, as well as the possibility of attempting a stealth shot. This is explained by the fact that silencers in Mazeworld are built to act as barrel extenders as well, which explains the accuracy increase.

Silencers are differentiated by caliber. Any silencer of a given caliber may fit on a weapon of that given caliber. For example, a 9x19mm silencer may fit on all weapons chambered in 9x19mm Parabellum. Certain weapons, however, may NOT be fitted with silencers, because of certain restrictions and impossibilities.

The effects are always active, until the accessory is removed from the weapon.

The following is a list of calibers for which a silencer is available. If a specific weapon name is listed under a caliber, it is an incompatible weapon, on which a silencer cannot be mounted even if it is of the correct caliber.

Shotgun chokes

Chokes are devices that can be attached on the muzzle of shotguns. They decrease the spread pattern when firing shot, or shells containing multiple projectiles.

In Mazeworld, shotgun chokes are only effective when used with buckshot and flechette shells. When such shells are used in a shotgun firing those kinds of shells, the user's score after shooting is increased by 1, representing a tighter pattern and thus, more projectiles hitting the target.

The effects are always active, until the accessory is removed from the weapon.

There is only one model of shotgun choke in Mazeworld; the Full choke.

Shotgun chokes are compatible on all weapons firing 12 gauge and 12 gauge belted, at the exception of the Remington Spartan 220.

Reflex sights

Reflex sights are a kind of optic. They allow faster acquisition of targets and allow their user to shoot either faster, or with more accuracy, as the weapon gives a visual indicator of where the shot will land, in a better way than standard iron sights. Reflex sights are a popular way to increase a weapon's versatility.

The effects are always active, until the accessory is removed from the weapon.

In Mazeworld, weapons equipped with a reflex sight can ...

  • Remove the FT penalty when aiming at EXTREMITY, HEAD or WEAK POINT body parts, and reduce the penalty to FT-1 for aiming at the face/facial fearures.
  • Allow the weapon to attack up to 2 targets in the same turn, but at standard accuracy with all normal penalties applying.

There are 5 reflex sights available, each having their own compatibility list.

  • EOTech 512
  • EOTech MRDS
  • Aimpoint CompM2
  • EKP-8-02 Kobra
  • Leupold DeltaPoint

Additionally, the following weapons have integrated, non-removable reflex sights:

Scopes

Scopes are a kind of optic. They provide the user with a lens, often magnifying, which allows seeing targets from further away with greater accuracy and clarity. This allows them to increase their chances to hit a specific point or target.

In MazeWorld, scopes give users the Scope mode ability, and reduce the Failure Threshold by 1 when using the equipped weapon.

The effects are triggered, the user must choose to use this accessory to be able to benefit from its effects. In this case, it remains possible for the contestant to fire without the aid of the scope; in which case, standard accuracy applies.

There are 8 scopes available, each having their own compatibility list.

  • AN/PVS-10 (12.2x)
  • Hensoldt ZF4 (4-26x)
  • M84 scope (2x)
  • PEM scope (4x)
  • PSO-1 scope (4x)
  • Small scope (2x)
  • Telescopic scope (5-15x)
  • Trijicon ACOG TA01 (4x)

Additionally, the following weapons have integrated, non-removable reflex scopes:

Underslung grenade launchers

Underslung grenade launchers (UGL) are units destined to be attached to the handguard of a weapon. They are also called sometimes under-barrel grenade launchers, as they are attached under the barrel, technically. A single UGL can fit on different weapons, depending on the model.

UGLs are all single-shot weapons which must be reloaded after every shot, which takes a whole turn. When unequipped, all of them weigh 3 units. Essentially increasing the effectiveness of the weapon they equip, UGLs may turn the tide of battles, as a well-placed grenade can save a contestant from an unpleasant fight thanks to splash damage provided by all Explosive-type weapons.

There are 9 UGLs available, each having their own compatibility list. All of them fire 40x46mm grenades, except the GP-25 which fires VOG-25 grenades.

  • Beretta GLX-160
  • FN FN40GL
  • FN GL1
  • GP-25
  • M203
  • M203A1
  • M203PI
  • Heckler & Koch AG36
  • SIG Sauer GL5040

Feeding accessories

They include magazines of all kinds, speedloaders, and ammunition belts, all of which are used in the various weapon types available in Mazeworld.

Usually, a given weapon will have one to four different magazines compatible with it. As they are too numerous to list, check the Accessory compatibility list for more information.

See also