Wounding self (no ontology)

From Mazeworld

(Difference between revisions)
m (1 revision)
(See also)
Line 10: Line 10:
== See also ==
== See also ==
-
Abilities marked with a dagger † denotes an action that may not be described when a player is using the [[Gameplay mechanics|censored mode]] of the game.
+
Abilities marked with a dagger † denotes an action that may not be described fully when a player is using the [[Gameplay mechanics|censored mode]] of the game.
*[[Statistics]]
*[[Statistics]]
-
*[[Resting]]
+
*[[Abilities]]
-
*[[Pleasuring self]] †
+
-
*[[Meditating]]
+
-
*[[Ally Join|Ally join]]
+
-
*[[favor level|Asking the Game Masters]]
+
-
*[[Urinating]] † and [[Defecating]] †
+
-
*[[Throwing up]] †
+

Revision as of 13:19, 10 February 2013

Wounding self is one of the abilities of a contestant. He/she will attempt to create himself/herself a wound.

Causes and effects

  • This ability can be performed with any weapon the contestant owns, and might result in according damage, up to death depending on the weapon and the contestant's level of protection.
  • This ability may be forced if the Sword of Muramasa fails to hit an opponent. It does not cause damage if used this way, but the contestant will lose an unit of blood and get an open wound.
  • This ability can be performed at any time, has no cooldown period and has no costs, aside from the obvious fact it will hurt.
  • Wounding self works exactly like with using a weapon against an enemy, at the difference no dice are thrown, and it always succeeds.

See also

Abilities marked with a dagger † denotes an action that may not be described fully when a player is using the censored mode of the game.