Statistics (no ontology)
From Mazeworld
(Difference between revisions)
SU Tempest (Talk | contribs) m (→Equipment) |
SU Tempest (Talk | contribs) m (→Inventory) |
||
Line 54: | Line 54: | ||
*Spare [[Clothing and armor|clothing and armor]] | *Spare [[Clothing and armor|clothing and armor]] | ||
*[[Parallar|Wealth]] | *[[Parallar|Wealth]] | ||
- | **Money in the '''Money Pouch''', which can contain up to 2000 [[Parallar|P$]] without hindering weight | + | **Money in the '''Money Pouch''', which can contain up to 2000 [[Parallar|P$]] without hindering weight. Money pouches are enabled when a backpack is carried. |
- | **Money stored directly in the | + | **Money stored directly in the inventory, which affects weight. |
- | + | ||
+ | While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth. | ||
=== History === | === History === |
Revision as of 08:51, 13 May 2015
During a game of Mazeworld, your character's statistics are tracked. They are a set of variables, that can be separated into four main categories:
Vital statistics
- ID number
- Name of the contestant
- Status of the contestant (whether if he/she's still alive, dead, or ascended)
- Amount of rooms entered
- Hunger rate
- Body ailment map:
- Blood counter
- Venom counter (see this article)
- Pain rate
- Inebriation rate
- All of the secondary effects experienced through equipment or consumables
Equipment
- The list of weapons currently carried
- Class 1 weapon
- Class 2 weapon
- Class 3 weapon
- 4x Class 4 weapons
- Class 5 Long weapon
- Class 5 Short weapon
- Handgear
- TW weapon slot: An extra Class 3 or Class 5S weapon
- The list of Clothing and armor currently worn, and their current condition
- Headgear
- Top
- Body armor + Trauma plate if the body armor is compatible with one
- Arms add-on
- Bottom
- Legs add-on
- Footwear
Inventory
- Load-bearing equipment:
- Tactical vest
- Backpack
- Utility belt
- Leg rig (up to 2)
LBE is used to carry:
- Key items owned
- Spare ammunition
- An "Items" category encompassing valuables, blueprints, weapon accessories, and miscellaneous worthless items
- A "Consumables" category encompassing food and medical aids
- Spare weapons
- Spare clothing and armor
- Wealth
- Money in the Money Pouch, which can contain up to 2000 P$ without hindering weight. Money pouches are enabled when a backpack is carried.
- Money stored directly in the inventory, which affects weight.
While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.
History
The following are stats recorded to measure the contestant's performance.
- The amount of creatures killed, how many of each
- The amount of sexual encounters had
- The amount of missions completed, with details on if they were successful or failed.
- The contestant's rankings and Leaderboards position