Statistics (no ontology)
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- | + | Throughout their progress, '''statistics''' regarding the [[Contestant]] are tracked. They are a set of variables, that can be separated into four main categories: | |
- | === | + | === Basic information === |
- | * | + | * [[Contestant]] name |
- | * | + | * Age |
- | * | + | * Gender |
- | * | + | * Species |
+ | |||
+ | === Primary statistics === | ||
+ | * Natural strength | ||
+ | * Natural [[Pain]] sensitivity | ||
+ | * Maximum [[Pain]] until blackout | ||
+ | * Natural Maximum [[Blood]] | ||
+ | * Natural [[Limb damage|limb health]] modifier | ||
+ | |||
+ | === Vital counters === | ||
+ | *Status: Alive or Dead | ||
+ | *[[Room]] counter | ||
*[[Hunger]] rate | *[[Hunger]] rate | ||
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*[[Pain]] rate | *[[Pain]] rate | ||
*[[Inebriation]] rate | *[[Inebriation]] rate | ||
+ | |||
*All of the [[Secondary effect|secondary effects]] experienced through equipment or consumables | *All of the [[Secondary effect|secondary effects]] experienced through equipment or consumables | ||
+ | ** Current Strength (natural + modifiers) | ||
+ | ** Current Pain Sensitivity (natural + modifiers) | ||
=== Equipment === | === Equipment === | ||
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** Leg rig (up to 2) | ** Leg rig (up to 2) | ||
- | + | In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment: | |
- | * | + | * All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, '''1 turn must be spent to set it down'''. Picking it back up is a free action. |
- | * | + | * Items not in a backpack - those in a Tactical vest, utility belt and leg rigs - are all immediately accessible. |
- | + | * An utility belt is required to carry [[Key item|key items]] other than the [[Cardinal Amulets]]. | |
- | * | + | * A backpack is required to have a '''money pouch''', which allows the Contestant to carry up to [[Parallar|2000 P$]] without impact on inventory space. |
- | * | + | |
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While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth. | While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth. | ||
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== See also == | == See also == |
Revision as of 04:03, 26 August 2015
Throughout their progress, statistics regarding the Contestant are tracked. They are a set of variables, that can be separated into four main categories:
Basic information
- Contestant name
- Age
- Gender
- Species
Primary statistics
- Natural strength
- Natural Pain sensitivity
- Maximum Pain until blackout
- Natural Maximum Blood
- Natural limb health modifier
Vital counters
- Status: Alive or Dead
- Room counter
- Hunger rate
- Body ailment map:
- Blood counter
- Venom counter (see this article)
- Pain rate
- Inebriation rate
- All of the secondary effects experienced through equipment or consumables
- Current Strength (natural + modifiers)
- Current Pain Sensitivity (natural + modifiers)
Equipment
- The list of weapons currently carried
- Class 1 weapon
- Class 2 weapon
- Class 3 weapon
- 4x Class 4 weapons
- Class 5 Long weapon
- Class 5 Short weapon
- Handgear
- TW weapon slot: An extra Class 3 or Class 5S weapon
- The list of Clothing and armor currently worn, and their current condition
- Headgear
- Top
- Body armor + Trauma plate if the body armor is compatible with one
- Arms add-on
- Bottom
- Legs add-on
- Footwear
Inventory
- Load-bearing equipment:
- Tactical vest
- Backpack
- Utility belt
- Leg rig (up to 2)
In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment:
- All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, 1 turn must be spent to set it down. Picking it back up is a free action.
- Items not in a backpack - those in a Tactical vest, utility belt and leg rigs - are all immediately accessible.
- An utility belt is required to carry key items other than the Cardinal Amulets.
- A backpack is required to have a money pouch, which allows the Contestant to carry up to 2000 P$ without impact on inventory space.
While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.