Statistics (no ontology)
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SU Tempest (Talk | contribs) m (→Vital stats) |
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*[[Inebriation]] rate | *[[Inebriation]] rate | ||
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* Current natural Failure Threshold (natural + modifiers) | * Current natural Failure Threshold (natural + modifiers) | ||
- | * Current [[Gameplay mechanics#Inaccuracy Range|Inaccuracy Range]] (derived from current | + | * Current [[Gameplay mechanics#Inaccuracy Range|Inaccuracy Range]] (derived from current FT + combat skill modifiers + other modifiers) |
* Current [[Agility]] (natural + modifiers) | * Current [[Agility]] (natural + modifiers) | ||
+ | |||
+ | * Current Strength (natural + modifiers) | ||
+ | * Current Pain Sensitivity (natural + modifiers) | ||
+ | * Current Maximum Pain thresholds ; '''Max Pain until Blackout''' and '''Max Pain until Death'''. | ||
*All of the [[Secondary effect|secondary effects]] currently affecting the Contestant, and their sources. | *All of the [[Secondary effect|secondary effects]] currently affecting the Contestant, and their sources. |
Revision as of 16:48, 19 March 2016
Throughout their progress, statistics regarding the Contestant are tracked. They are a set of variables, that can be separated into four main categories:
Basic information
- Contestant name
- Age
- Gender
- Species
Primary statistics
- Natural strength
- Natural Pain sensitivity
- Maximum Pain until blackout
- Natural Maximum Blood
- Natural limb health modifier
Vital stats
- Rooms visited counter
- Hunger rate
- Body ailment map:
- Blood counter
- Venom counter (see this article)
- Pain rate
- Inebriation rate
- Current natural Failure Threshold (natural + modifiers)
- Current Inaccuracy Range (derived from current FT + combat skill modifiers + other modifiers)
- Current Agility (natural + modifiers)
- Current Strength (natural + modifiers)
- Current Pain Sensitivity (natural + modifiers)
- Current Maximum Pain thresholds ; Max Pain until Blackout and Max Pain until Death.
- All of the secondary effects currently affecting the Contestant, and their sources.
Other stats
- Skills
- Combat skills
- Noncombat skills
- Reputation
- Faction Reputation with each of the six major Factions of the Mazes
- Town Reputation with each of the Towns visited or known
- Renown
Equipment
- The list of weapons currently carried
- Class 1 weapon
- Class 2 weapon
- Class 3 weapon
- 4x Class 4 weapons
- Class 5 Long weapon
- Class 5 Short weapon
- Handgear
- TW weapon slot: An extra Class 3 or Class 5S weapon
- The list of Clothing and armor currently worn, and their current condition
- Headgear
- Top
- Body armor + Trauma plate if the body armor is compatible with one
- Arms add-on
- Bottom
- Legs add-on
- Footwear
Inventory
- Load-bearing equipment:
- Tactical vest
- Backpack
- Utility belt
- Leg rig (up to 2)
In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment:
- All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, 1 turn must be spent to set it down. Picking it back up is a free action.
- Items not in a backpack - those in a tactical vest, utility belt and leg rigs - are all immediately accessible.
- An utility belt is required to carry key items other than the Cardinal Amulets.
- A backpack is required to have a money pouch, which allows the Contestant to carry up to 2000 P$ without impact on inventory space.
While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.