Statistics (no ontology)

From Mazeworld

(Difference between revisions)
(Vital stats)
Line 26: Line 26:
*[[Inebriation]] rate
*[[Inebriation]] rate
-
*All of the [[Secondary effect|secondary effects]] experienced through equipment or consumables
+
* Current Strength (natural + modifiers)
-
** Current Strength (natural + modifiers)
+
* Current Pain Sensitivity (natural + modifiers)
-
** Current Pain Sensitivity (natural + modifiers)
+
* Current natural Failure Threshold (natural + modifiers)
 +
* Current [[Gameplay mechanics#Inaccuracy Range|Inaccuracy Range]] (derived from current Failure Threshold)
 +
* Current [[Gameplay mechanics#Agility|Agility]] (natural + modifiers)
 +
 
 +
*All of the [[Secondary effect|secondary effects]] currently affecting the Contestant, and their sources.
=== Other stats ===
=== Other stats ===

Revision as of 16:10, 29 November 2015

Throughout their progress, statistics regarding the Contestant are tracked. They are a set of variables, that can be separated into four main categories:

Basic information

Primary statistics

  • Natural strength
  • Natural Pain sensitivity
  • Maximum Pain until blackout
  • Natural Maximum Blood
  • Natural limb health modifier

Vital stats

  • Current Strength (natural + modifiers)
  • Current Pain Sensitivity (natural + modifiers)
  • Current natural Failure Threshold (natural + modifiers)
  • Current Inaccuracy Range (derived from current Failure Threshold)
  • Current Agility (natural + modifiers)

Other stats

Equipment

Inventory

In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment:

  • All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, 1 turn must be spent to set it down. Picking it back up is a free action.
  • Items not in a backpack - those in a tactical vest, utility belt and leg rigs - are all immediately accessible.
  • An utility belt is required to carry key items other than the Cardinal Amulets.
  • A backpack is required to have a money pouch, which allows the Contestant to carry up to 2000 P$ without impact on inventory space.

While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.

See also