Statistics (no ontology)
From Mazeworld
Revision as of 05:01, 13 July 2014 by SU Tempest (Talk | contribs)
During a game of Mazeworld, your character's statistics are tracked. They are a set of variables, that can be separated into four main categories:
Vital statistics
- ID number
- Name of the contestant
- Status of the contestant (whether if he/she's still alive, dead, or ascended)
- Amount of rooms entered
- Hunger rate
- Poison status
- Body ailment map:
- Blood counter
- Pain rate
- Inebriation rate
- Libido rate
- All of the secondary effects experienced through equipment or consumables
Equipment
- The list of weapons currently carried
- Class 1 weapon
- Class 2 weapon
- Class 3 weapon
- 4x Class 4 weapons
- Class 5 Long weapon
- Class 5 Short weapon
- Handgear
- The list of Clothing and armor currently worn, and their current condition
Inventory
- Load-bearing equipment:
- Tactical vest
- Backpack
- Utility belt
- Leg rig (up to 2)
LBE is used to carry:
- Key items owned
- Spare ammunition
- An "Items" category encompassing valuables, blueprints, weapon accessories, and miscellaneous worthless items
- A "Consumables" category encompassing food and medical aids
- Spare weapons
- Spare clothing and armor
- Wealth
- Money in the Money Pouch, which can contain up to 2000 P$ without hindering weight (Every type of backpack has a money pouch)
- Money stored directly in the backpack, which affects weight
- Also listed on the inventory, without having physical presence in the backpack, is any credit available at the Mazes' shops, if any exists. Credit counts towards total wealth.
History
The following are stats recorded to measure the contestant's performance.
- The amount of creatures killed, how many of each
- The amount of sexual encounters had
- The amount of missions completed, with details on if they were successful or failed.
- The contestant's rankings and Leaderboards position