Meds shop (no ontology)
From Mazeworld
A hospital room is a resting haven where people, as well as the contestant, can purchase medical assistance and other related services. Hospital rooms are often very busy, due to Mazeworld's dangerous nature. The medic is the main person in charge of a hospital room, and they are always accompanied by an assistant nurse.
Rules of a hospital room
- Sells medical assistance which can cure the contestant's physical ailments as well as the ally's
- Hunger is treated back to 0%, 10 P$ per 1% to cure
- Poison is cured for 200 P$
- Wounds are cured, 100 P$ per wound
- Bleeding counter reset to 0, 100 P$ multiplied by the counter's value
- Broken limbs are repaired, 200 P$ per fracture
- Severed limbs cannot be replaced
- Damaged limbs are healed, 20 P$ per 1 HP per limb.
- Pain is treated 10 P$ per 1% to cure
- Inebriation is treated, 10 P$ per 1% to cure
- Impregnation is treated, 20 P$ per 1% to cure
- Pregnancy is treated for 250 P$
- Potency is treated, 20 P$ per 1% to refill
- Other effects are treated, 100 P$ per effect
- Sells 8 random types of meds + 1 guaranteed First Aid Kit
- Only sells one exemplary of every type of med for sale
- Proposes a DNA change program for 1500 P$
- Buys back meds for 50% of their value
- Identifies unknown meds for 50 P$ per item
- Accepts credit.
- Accepts valuables and will exchange them for money or credit.
When threatened, a medic will call for help an assistant nurse, to defend against its attacker; though neither are armed. Threatening or attacking a medic, nurse, or both gives the contestant a code orange, and killing one instantly increases it to a code red.
The medic and the nurse will drop the same items if either dies, which are the following:
- His/her clothes: A shirt with tie, a lab coat, pants with belt or formal skirt, and regular shoes (Same clothes as scientists, applicable for both medic and nurse)
- All the meds of the shop, as well as the shop's till, are locked in the crate they came from, and so permanently. The medical scanner also turns offline.
Products sold
- Medical assistance
- DNA change system
- Medical aids
- Identification of medical aids
DNA change system
The DNA change system is a service offered by hospital rooms, which uses technology derived from their healing machines. It works on contestants and certain allies, and will analyze the subject's physio code, before allowing the player to edit this physio code as he/she pleases. It can even allow changing age, though the changes will only be apparent age - actual age does not change. The service also allows a partial species change, specifically it allows a human to become a halfling of any desired type, and vice versa.
The service costs 1500 P$ per person.
It must be noted that it is also possible to fine-tune specifics, even beyond simply modifying the physio code itself. For example, the fourth number of a human physio code governs its owner's height. A 2 means "Small (140-150 cm)", but it is possible to choose a precise height between 140 and 150 cm (for example, 143 cm), if the player wishes to do so.
NOTE: A contestant wanted by the Guards using this service will NOT help erasing the wanted level, as hospital rooms automatically send information about whom they healed or DNA-modified to authorities.
Disguise
This lists only the required clothing the contestant needs for the disguise to be successful. Note that wearing a HEV Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.
- Scientist / Nurse / Medic (male/otoko): Shirt with tie, Lab coat, Pants with belt, Regular shoes
- Scientist / Nurse / Medic (female/Futa): Shirt with tie, Lab coat, Formal skirt, Regular shoes