Guide:Changelog (Meta, no ontology)

From Mazeworld

Revision as of 17:19, 24 January 2015 by SU Tempest (Talk | contribs)

Latest released Mazeworld update: MazeWorld v3/CRU5 rev1 - January 1st 2015
Next planned update: None for now

Latest

January 24th 2015

  • The Dragunov SVU's integrated muzzle brake is correctly modified to an integrated muzzle brake + silencer (like the MP5SD's brake/suppressor).

January 23rd 2015

  • Three encounters have been scrapped: the Okami, the Yatagarasu and the Ryu - all three were non-wicked youkai.
  • In turn, a new youkai is being introduced: the Guhin, which is a sort of cousin to the avian tengu, albeit with a wolf-like appearance. Guhin are even fiercer martial arts enthusiasts and are capable fighters. As activists, they make ideal, fearless combatants.
  • Hiring bureau-related changes
    • Hirers now have a service weapon, the Smith & Wesson Model 29, as well as a new Twaron vest as part of their standard uniform.
    • Hiring bureaus no longer serve as a slave market and are now exclusively a job-finding agency.

January 17th 2015

  • Cardinal Amulets and Cardinal Gods received minor name changes, eliminating the references to real-world cardinal directions. "Amulet of the North" is now "Amulet of Genbu", and so on.

January 12th 2015

  • Maze Customs changes:
    • +P ammunition now deals 1.2x Pain instead of 1.15x. By extension, TPD and EAP initial Pain modifier is also 1.2x instead of 1.15x

January 10th 2015

  • Maze Customs changes:
    • The MP5 family now has a .460 Rowland conversion offering.
    • .45 ACP conversions for Blackhawk and L-Frame are now .45 ACP/.460 Rowland conversions.
  • Shooting .45 ACP in .460 Rowland guns is no longer possible thanks to comments from our advisor that said that while it is possible, it is unsafe to do (headspace issues) and would be pretty much the same thing as shooting .40 S&W in 10mm Auto pistols; not advised.

January 7th 2015

  • Modified score-projectile hit ratios for multi-projectile ammunition. See Buckshot for 9-projectile and Flechette for 20-projectile.
    • Note: This was something we actually planned to do since awhile alongside CRU5 rev1 but was apparently forgotten until now. Oops.

January 1st 2015

Happy new year!

Community Requested Updates part 5 revision 1 (CRU5 rev1)

New weapons and accessories

We couldn't just stand there and not offer new toys to play around with!

Standard weapons

22 new guns of all types, several of which are compatible with bayonets.

  • Beretta 96FS - Class 3 pistol, .40 S&W
  • Beretta 8045 Cougar - Class 3 pistol, .45 ACP
  • Bersa Thunder 40 PRO - Class 3 pistol, .40 S&W
  • Brügger & Thomet MP9 - Class 2 submachine gun, 9x19mm Parabellum
  • Česká Zbrojovka CZ 52 - Class 3 pistol, 7.62x25mm Tokarev
  • Česká Zbrojovka CZ 75B-9 - Class 3 pistol, 9x19mm Parabellum
    • The existing CZ 75-B in .40 S&W will be renamed CZ 75B-40 to differentiate them.
  • Enfield M1917 - Class 1 conventional rifle, .30-06 Springfield
  • FN Herstal FNP-45 - Class 3 pistol, .45 ACP
  • Kalashnikov AK-105 - Class 1 assault rifle, 5.45x39mm
  • Molot Plant Stechkin APS - Class 3 machine pistol, 9x18mm Makarov
  • Mossberg 590A1 - Class 1 shotgun, 12 gauge
  • Ohio Ordnance HCAR - Class 1 conventional rifle, .30-06 Springfield
  • SIG Sauer SG551 - Class 1 assault rifle, 5.56x45mm NATO
  • Springfield M21 - Class 1 sniper rifle, 7.62x51mm NATO
  • Taurus Raging Bull M454 - Class 3 revolver, .454 Casull
  • Tula Arms AS Val - Class 1 assault rifle, 9x39mm
  • Tula Arms Simonov SVT-40 - Class 1 conventional rifle, 7.62x54mm R
  • Tula Arms SR-3 Vikhr - Class 2 assault rifle, 9x39mm
  • Winchester Model 1912 Trench Gun - Class 1 shotgun, 12 gauge
  • ZiD AEK-971 - Class 1 assault rifle, 5.45x39mm
  • ZiD AEK-972 - Class 1 assault rifle, 5.56x45mm NATO
  • ZiD AEK-973 - Class 1 assault rifle, 7.62x39mm

New weapon types

In addition, we are introducing two new types of weapons.

  • Pistol carbines, which are more or less like semi-automatic only submachine guns intended to be companion firearms to sidearms using the same caliber or even, where applicable, the same magazines. All pistol carbines are considered to be conventional rifles.
  • Mini-grenades, which are explained in better detail below.
Pistol carbines

Six pistol carbines are introduced to the Mazes.

  • Al-Gi-Mec AGM-1 - Class 2 conventional rifle, 9x19mm Parabellum, compatible with Hi-Power magazines
  • Beretta Cx4 Storm - Class 2 conventional rifle, .40 S&W, compatible with Px4 Storm magazines
  • Marlin Model 1894 - Class 2 conventional rifle, .44 Magnum
  • Marlin Model 1894C - Class 2 conventional rifle, .357 Magnum (can also chamber .38 Special)
  • Sterling De Lisle Carbine - Class 2 conventional rifle, .45 ACP, compatible with M1911A1 magazines
  • Taurus Rossi M92 - Class 2 conventional rifle, .454 Casull (can also chamber .45 Colt)
Mini-grenades

A new type of Class 4 weapon, the mini-grenade contrasts with standard grenades on two major points: their weight (all mini-grenades weigh 1 unit regardless of the model), and the rules regarding their equipment. Generally speaking, a Contestant may only equip up to four Class 4 weapons on their body. Mini-grenades offer an exception to this rule; it is possible to carry up to 2 mini-grenades of the same model in the space of one Class 4 weapon.

  • Example: 2x V40 mini-grenades take up one Class 4 space (leaving three more), but 1x V40 and 1x RGN, both mini-grenades but of different models, would take up two Class 4 spaces (leaving only two more).

Four mini-grenade models are offered.

  • V40 - Class 4 fragmentation mini-grenade
  • RGN - Class 4 fragmentation mini-grenade
  • Type 86P - Class 4 fragmentation mini-grenade
  • LU-216 - Class 4 high-explosive mini-grenade

Accessories

On top of the proprietary magazines that will come with all of the new firearms described above, a slew of new magazines and other accessories will be introduced to expand the options with already available weapons.

New magazines and other feeding accessories:

  • .454 Casull/.45 Colt speedloader, 5 rounds
  • AEK-919K 20-round
  • Armalite AR-10 100-round C-MAG
  • AS Val 30-round
  • Beretta 96 15-round
  • Browning Hi-Power 20-round
  • Colt 9mm SMG 100-round C-MAG
  • Colt M1911A1 15-round
  • Colt M1918 BAR 30-round
  • CZ 75 9mm 30-round
  • CZ 75 .40 16-round
  • FN FAL 100-round C-MAG
  • H&K MP5 9mm 100-round C-MAG
  • M110 SASS 25-round
  • Mosin-Nagant 5-round stripper clip
  • S&W 1026 15-round
  • Springfield M14 10-round
  • Springfield M14 100-round C-MAG

Other new accessories:

  • Silencer, MP9 device - intended for use with the new B&T MP9 submachine gun, which has proprietary threading.
  • UGL, H&K HK79 - 40mm NATO grenade, compatible with G3 family rifles (G3A3, HK91A2, HK33, G41).

Related changes

  • The AEK-919K now comes by default with the new 20-round magazine, making the 30-round magazine the 'extended' one.
  • The KBP OTs-33 Pernach's maintenance stats become DV+0 and RV+0. The new Stechkin APS will have the old values (DV-2, RV+1).
  • The VSS Vintorez magazines are renamed "AS Val magazines" since they're the exact same.
  • Recoil values: 5.56x45mm NATO, 7.62x25mm Tokarev and .30 Carbine are now Recoil 2 instead of 3, and 4.73x33mm Caseless is now Recoil 1 instead of 2.

Rare calibers

Four new calibers are introduced to MazeWorld:

  • .300 AAC Blackout
  • .338 Norma Magnum
  • .460 Rowland
  • 9x25mm Dillon

All four of these calibers are dubbed "Rare calibers", because there will be no stock weapons chambered for these rounds. So why are these special? Why are they useful?

Simple: all four of these calibers are becoming offerings among the Maze Customs families. In other words, in order to have a weapon that shoots one of these four calibers, it must be a Customs family weapon suitably rechambered.

In addition, three new engineering specification documents are introduced. They contain unique blueprints and information that must be brought to a Workshop, which can create two unique weapons: the Honey Badger, a Class 2 assault rifle in .300 AAC Blackout with an integrated silencer, and the LWMMG, a Class 1 machine gun chambered in the beastly .338 Norma Magnum caliber...

Firearm maintenance changes

Firearm maintenance statistics are being updated; the condition and cleanliness thresholds are modified, and the way firearm degradation works is changed slightly to introduce a consequential change. Now, each of the weapon degradation modifiers (from, for example, certain ammunition types) become multipliers instead of additions, which may lead to much faster weapon degradation.

In turn, many of the various ammunition types' weapon degradation stats are modified to reflect the above changes.

Maze Customs changes

Outside of the new calibers introduced above, several new services will be introduced:

  • Rem 700: Titanium weight reduction program
  • Full auto conversions for Beretta 96FS, CZ 75B-9 (is NOT the same as the CZ 75 AUTO), CZ 75B-40, Ohio Ordnance HCAR
  • Tactical conversions for Mauser M03 (M03 Target Custom), Tsar-Pushka SVL Lobaev (TSVL Custom), and Mossberg 590A1 (590A1 Tactical Custom)

Damage table changes

All caliber damage tables will be remade. All explosive weapons are also getting new damage tables, along with re-made, better clarified and simplified Explosives rules. Certain explosives are getting scrapped for balance purposes as well.

Other minor changes

  • A new system to calculate weapon repair and cleaning costs is being introduced. When bringing a weapon for repair or cleaning in a Workshop, now not only the actual condition/cleanliness of the weapon matters, but also its ease of repair/cleaning, which is tied to DV/RV values. In other words, the higher the DV/RV, the higher the ease of repair/cleaning and thus, the lesser the repair/cleaning costs.
  • New ammunition types:
    • Surplus (Pistol, Rifle) - Essentially an older, dirtier variant of FMJ. Statistically it is no different than FMJ, but degrades cleanliness 2x faster while being 0.5x as expensive as FMJ.
    • Cold-loaded (Pistol, Rifle) - Available in FMJ, HP and AP variants, cold-loaded ammunition is more or less the inverse of overpressure ammunition; it has less powder charge, resulting in less power, but also less recoil and degrades condition and cleanliness 0.5x as fast as FMJ.
    • Rubber baton (Shotgun) - A less-lethal shotgun slug, with a 50% chance to stun for 1 turn per successful hit.
    • Rubber buckshot (Shotgun) - A less-lethal buckshot shell, with a 20% chance to stun for 1 turn per pellet that hits.
  • Gun shops and weapon shops have a 12.5% (1d8, success on a 8) chance to carry a full bulk can of ammunition per caliber they sell. If the caliber is a pistol or rifle caliber, ammo type is Surplus, otherwise it's random.
  • The Colt M16 is scrapped, as it no longer has any differences with the similar M16A1.

Older

See the Changelog Archive.