Key Item (no ontology)

From Mazeworld

Revision as of 00:37, 7 September 2016 by SU Tempest (Talk | contribs)

Certain items in Mazeworld are considered key items. The common trait between those items is that they can never be lost, are critical or very important to the contestant, and generally are weightless. However, in order to be able to carry key items, a creature must be capable of wearing Load-bearing gear and possess a Default Belt, or some other kind of utility belt, on which the key items are attached. The only exception to this are the Amulets, which are instead directly worn.

The following is a list of key items. When not carried on a belt, all of these items weigh 1 unit unless listed otherwise.

  • The Cardinal Amulets, which are the only type of key item that do not require a belt to be carried.
  • The Container keys, which are the proper keys unlocking the locks on containers. They are kept on a keychain, an indefinite amount of keys can be kept.
  • The detonator for planted explosives, such as C4.
  • The Gas mask, for protection against gas clouds.
  • The Lighter for cigarettes and joints.
  • The Mobile phone, and their batteries (The first mobile phone may be carried as a weightless key item on the belt. Extra phones or phones not carried as a key item weigh 1 unit each. Extra batteries weigh 0.1 unit each and cannot be carried as key items).
  • Restraints, such as handcuffs, which Guards use to arrest perpetrators, and which can be used by the contestant as well.
  • The Tactical radio, an attachment for the mobile phone.
  • The Water canteen, a refillable, large capacity bottle to allow the wearer to always have water at hand.

See also