Meds shop (no ontology)

From Mazeworld

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(Rules of a hospital room)
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*[[Wound|Wounds]] are cured, 100 P$ per wound
*[[Wound|Wounds]] are cured, 100 P$ per wound
*[[Bleeding]] counter reset to 0, 100 P$ multiplied by the counter's value
*[[Bleeding]] counter reset to 0, 100 P$ multiplied by the counter's value
-
*[[Broken limb|Broken limbs]] are repaired, 200 P$ per wound
+
*[[Broken limb|Broken limbs]] are repaired, 200 P$ per fracture
*[[Severed limb|Severed limbs]] cannot be replaced
*[[Severed limb|Severed limbs]] cannot be replaced
*[[Limb damage|Damaged limbs]] are healed, 20 P$ per 1 HP per limb.
*[[Limb damage|Damaged limbs]] are healed, 20 P$ per 1 HP per limb.

Revision as of 13:22, 27 October 2013

A hospital room is a resting haven where people, as well as the contestant, can purchase medical assistance and other related services. Hospital rooms are often very busy, due to Mazeworld's dangerous nature. The medic is the main person in charge of a hospital room, and they are always accompanied by an assistant nurse.

Rules of a hospital room

  • Sells medical assistance which can cure the contestant's physical ailments as well as the ally's
  • Sells 8 random types of meds
  • Only sells one exemplary of every type of med for sale
  • Proposes a DNA change program for 1500 P$
  • Buys back meds for 50% of their value
  • Identifies unknown meds for 50 P$ per item
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.

When threatened, a medic will call for help an assistant nurse, to defend against its attacker; though neither are armed. Threatening or attacking a medic, nurse, or both gives the contestant a code orange, and killing one instantly increases it to a code red.

The medic and the nurse will drop the same items if either dies, which are the following:

Products sold

DNA change system

The DNA change system is a service offered by hospital rooms, which uses technology derived from their healing machines. It works on contestants and certain allies, and will analyze the subject's physio code, before allowing the player to edit this physio code as he/she pleases. Even the age can be changed that way - it must be noted it only modifies physical age, and does not suppress real age nor any memories or past experiences.
The service costs 1500 P$ per person.

It must be noted that it is also possible to fine-tune specifics, even beyond simply modifying the physio code itself. For example, the fourth number of a human physio code governs its owner's height. A 2 means "Small (140-150 cm)", but it is possible to choose a precise height between 140 and 150 cm, if the player wishes to do so.

NOTE: A contestant wanted by the Guards using this service will NOT help erasing the wanted level, as hospital rooms automatically send information about whom they healed or DNA-modified to authorities.

Disguise

This lists only the required clothing the contestant needs for the disguise to be successful. Note that wearing a HEV Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.

  • Scientist / Nurse / Medic (male/otoko): Shirt with tie, Lab coat, Pants with belt, Regular shoes
  • Scientist / Nurse / Medic (female/Futa): Shirt with tie, Lab coat, Formal skirt, Regular shoes

See also