Statistics (no ontology)

From Mazeworld

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(Vital statistics)
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During a game of Mazeworld, [[Contestant|your character]]'s '''statistics''' are tracked. They are a set of variables, that can be separated into four main categories:
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Throughout their progress, '''statistics''' regarding the [[Contestant]] are tracked. They are a set of variables, that can be separated into four main categories:
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=== Vital statistics ===
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=== Basic information ===
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*ID number
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* [[Contestant]] name
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*Name of the [[Contestant|contestant]]
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* Age
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*Status of the contestant (whether if he/she's still alive, [[Death|dead]], or [[Endgame|ascended]])
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* Gender
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*Amount of [[Room|rooms]] entered
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* Species
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=== Primary statistics ===
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* Natural strength
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* Natural [[Pain]] sensitivity
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* Maximum [[Pain]] until blackout
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* Natural Maximum [[Blood]]
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* Natural [[Limb damage|limb health]] modifier
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=== Vital counters ===
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*Status: Alive or Dead
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*[[Room]] counter
*[[Hunger]] rate
*[[Hunger]] rate
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*[[Pain]] rate
*[[Pain]] rate
*[[Inebriation]] rate
*[[Inebriation]] rate
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*All of the [[Secondary effect|secondary effects]] experienced through equipment or consumables
*All of the [[Secondary effect|secondary effects]] experienced through equipment or consumables
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** Current Strength (natural + modifiers)
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** Current Pain Sensitivity (natural + modifiers)
=== Equipment ===
=== Equipment ===
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** Leg rig (up to 2)
** Leg rig (up to 2)
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LBE is used to carry:
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In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment:
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*[[Key Item|Key items]] owned
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* All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, '''1 turn must be spent to set it down'''. Picking it back up is a free action.
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*Spare [[Ammunition|ammunition]]
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* Items not in a backpack - those in a Tactical vest, utility belt and leg rigs - are all immediately accessible.
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*An "Items" category encompassing [[Valuable|valuables]], [[Crafting|blueprints]], [[Weapon accessory|weapon accessories]], and miscellaneous worthless items
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* An utility belt is required to carry [[Key item|key items]] other than the [[Cardinal Amulets]].
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*A "Consumables" category encompassing [[Food|food]] and [[Medical aid|medical aids]]
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* A backpack is required to have a '''money pouch''', which allows the Contestant to carry up to [[Parallar|2000 P$]] without impact on inventory space.
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*Spare [[Weapon|weapons]]
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*Spare [[Clothing and armor|clothing and armor]]
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*[[Parallar|Wealth]]
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**Money in the '''Money Pouch''', which can contain up to 2000 [[Parallar|P$]] without hindering weight. Money pouches are enabled when a backpack is carried.
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**Money stored directly in the inventory, which affects weight.
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While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.
While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.
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=== History ===
 
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The following are stats recorded to measure the contestant's performance.
 
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*The amount of [[Encounters|creatures]] killed, how many of each
 
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*The amount of [[Missions|missions]] completed, with details on if they were successful or failed.
 
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*The contestant's [[rankings]] and [[Leaderboards]] position
 
== See also ==
== See also ==

Revision as of 04:03, 26 August 2015

Throughout their progress, statistics regarding the Contestant are tracked. They are a set of variables, that can be separated into four main categories:

Basic information

Primary statistics

  • Natural strength
  • Natural Pain sensitivity
  • Maximum Pain until blackout
  • Natural Maximum Blood
  • Natural limb health modifier

Vital counters

  • Status: Alive or Dead
  • Room counter
  • All of the secondary effects experienced through equipment or consumables
    • Current Strength (natural + modifiers)
    • Current Pain Sensitivity (natural + modifiers)

Equipment

Inventory

In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment:

  • All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, 1 turn must be spent to set it down. Picking it back up is a free action.
  • Items not in a backpack - those in a Tactical vest, utility belt and leg rigs - are all immediately accessible.
  • An utility belt is required to carry key items other than the Cardinal Amulets.
  • A backpack is required to have a money pouch, which allows the Contestant to carry up to 2000 P$ without impact on inventory space.

While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.

See also