Statistics (no ontology)

From Mazeworld

(Difference between revisions)
(Inventory)
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*[[Pain]] rate
*[[Pain]] rate
*[[Inebriation]] rate
*[[Inebriation]] rate
-
*[[Sexual statistics]]
+
*[[Libido]] rate
*All of the [[Secondary effect|secondary effects]] experienced through equipment or consumables
*All of the [[Secondary effect|secondary effects]] experienced through equipment or consumables

Revision as of 15:07, 25 May 2014

During a game of Mazeworld, your character's statistics are tracked. They are a set of variables, that can be separated into four main categories:

Vital statistics

  • ID number
  • Name of the contestant
  • Status of the contestant (whether if he/she's still alive, dead, or ascended)
  • Amount of rooms entered

Equipment

  • The list of weapons currently carried

Inventory

LBE is used to carry:

  • Key items owned
  • Spare ammunition
  • An "Items" category encompassing valuables, blueprints, weapon accessories, and miscellaneous worthless items
  • A "Consumables" category encompassing food and medical aids
  • Spare weapons
  • Spare clothing and armor
  • Wealth
    • Money in the Money Pouch, which can contain up to 2000 P$ without hindering weight (Every type of backpack has a money pouch)
    • Money stored directly in the backpack, which affects weight
    • Also listed on the inventory, without having physical presence in the backpack, is any credit available at the Mazes' shops, if any exists. Credit counts towards total wealth.

History

The following are stats recorded to measure the contestant's performance.

  • The amount of creatures killed, how many of each, and what weapon was used to kill the last kind of each
  • The amount of sexual encounters had, what kind (consensual or not, safe or not)
  • The amount of missions completed, with details on if they were successful or failed.
  • The contestant's rankings and Leaderboards position

See also