Crafting (no ontology)
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* Box of super-aramid fiber sheets - '''300 P$''' | * Box of super-aramid fiber sheets - '''300 P$''' | ||
* Butane gas canister (Max fuel: 200) - '''200 P$''' | * Butane gas canister (Max fuel: 200) - '''200 P$''' | ||
- | * Camera - '''400 P$''' | + | * Camera (sold with an empty memory card loaded) - '''400 P$''' |
* Camera memory card, 256MB (weighs 0.1 unit, capacity: 110 photos) - '''100 P$''' | * Camera memory card, 256MB (weighs 0.1 unit, capacity: 110 photos) - '''100 P$''' | ||
* Chlorine tablet - '''150 P$''' | * Chlorine tablet - '''150 P$''' |
Revision as of 20:17, 21 June 2017
This article details the specifics of crafting as an activity. For more details on how the skill works and how it affects crafting, see here.
Crafting is a non-combat skill and an activity of the game that allows the contestant to build useful items out of raw materials and ingredient items.
Crafting items can be found at random, or found for sale in a workshop.
Basics of crafting
The Contestant's Crafting skill is originally at a special Level 0, "Unaware", which means they must first be given a lesson on the basics of crafting and engineering items. Such a lesson can be purchased at any workshop for 600 P$. This will activate the skill. Once the skill has been "activated", it will be set to Level 1, "Unskilled", at which point a Contestant can start crafting. He or she will need the following:
- A crafting toolkit - a consumable item which can be used up to 20 times
- A suitable recipe
- Relevant ingredient items for the recipe.
- Optionally, a blueprint; not necessary, but useful - it allows a Contestant to learn the recipe for an item, and it improves the chances of successfully crafting the item.
Toolkits are key items, as well as consumable items which have, at maximum, 20 uses. Every recipe has a level, which is listed along with the list of ingredient items on its relevant blueprint. The level determines the basic success chances, percentage values which indicate the Contestant's chances of successfully creating an item. Success chances can be affected by skill level and the presence or not of a blueprint.
Basic success chances:
- Level 1 items: 75%
- Level 2 items: 50%
- Level 3 items: 20%
Attempting to craft an item takes one turn. Failure simply consumes an use on the crafting kit. Success consumes an use and the ingredient items, and produces another item in turn.
Affecting success chances (to a maximum of 100%):
- Blueprint: +15%
- Skill level: +10% per skill level above Lv1 - Unskilled.
Recipes and blueprints
Blueprints are rolls of blue paper detailing how a certain item is made. They are the primary method of learning about a crafting recipe, as they list the item level, required ingredients, and resulting item.
While it is not necessary to own the corresponding blueprint to put together the item - only a kit, a Skill Level of at least 1 and the proper ingredients, doing it from memory is always more difficult than when having the blueprint - this is why attempting to craft an item for which the Contestant has the relevant blueprint will grant him/her a +15% success chance.
List of crafting ingredients
Sometimes, specific ingredients are needed to craft certain items. Most are required on the recipe of a blueprint, certain others may have other, special purposes.
- Aerosol spray - 50 P$
- Bottle of motor oil - 200 P$
- Bottle of vinegar - 50 P$
- Box of 20 Torque threaded arrowheads - 100 P$
- Box of 20 miniaturized contact fuzes - 100 P$
- Box of 25 magnesium explosive (MgX) charges - 100 P$
- Box of 250 safety matches - 50 P$
- Box of carbon nanotube fiber sheets - 300 P$
- Box of plastic sheets - 10 P$
- Box of super-aramid fiber sheets - 300 P$
- Butane gas canister (Max fuel: 200) - 200 P$
- Camera (sold with an empty memory card loaded) - 400 P$
- Camera memory card, 256MB (weighs 0.1 unit, capacity: 110 photos) - 100 P$
- Chlorine tablet - 150 P$
- Ceramic-plated jockstrap - 550 P$
- Coil of 550 cord, 200 cm - 10 P$
- Copper wire (roll of 10) - 250 P$
- Custom 9-round revolver cylinder - 600 P$
- Custom revolver frame - 500 P$
- Electronic circuit - 100 P$
- Empty plastic bottle - 1 P$
- Consuming a bottle of water or a bottle of milk yields an empty plastic bottle.
- Empty plastic bottles may be refilled with water (by using a canteen or a valid water source) - they then become bottles of water when refilled as such.
- Empty plastic bottles may also be refilled with milks (by milking female bovine creatures) - they then become bottles of milk when refilled as such.
- Giant drill bit - 750 P$
- HITB battery - 600 P$
- Hollow metal pipe - 100 P$
- Long Titanium Nitride barrel - 800 P$
- Long pistol slide - 400 P$
- Long pistol frame - 300 P$
- Mobile phone (Key item - weighs 1 unit when not carried as a key item) - 300 P$
- Mobile phone attachment: Tactical radio (Key item - weighs 1 unit when not carried as a key item) - 250 P$
- Mobile phone battery (weighs 0.1 unit) - 250 P$
- Night vision goggles (NVGs) (Key item - weighs 1 unit when not carried as a key item) - 500 P$
- Odd recoil spring - 100 P$
- Padded butt protector - 100 P$
- Portable stove kit - 200 P$
- Rag (sold in workshops in batches of 1d20) - 1 P$
- Rags possess two uses on their own: they can be used as makeshift bandages (a rag has a 50% chance to succeed at closing a wound, making them cheap, but unreliable), or they can be used to craft molotov cocktails (See below).
- Rags can be created by tearing apart suitable clothing. No tools are needed to tear clothes into rags. The amount of rags obtained depends on the current condition of the piece of clothing, and the size multiplier (0.5x, 1x or 2x), rounded down (Condition 3.9 and size multiplier 1x would yield 3 rags, for example). See the various lists of clothing and armor for more details.
- Roll of duct tape (roll of 10) - 25 P$
- Steel ball bearing, 5cm diameter - 25 P$
- Stylish old revolver grips - 300 P$
- Tiny pistol barrel - 200 P$
- Tiny shotgun barrel - 250 P$
- Titanium-plated jockstrap - 450 P$
- Weapon Light and Laser Battery (WL2 Battery, weighs 0.1 unit) - 100 P$