Ammunition (no ontology)

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When using firearms and certain other weapons, most of the time you will need to supply them with ammunition. Ammunition is a very important aspect of the game, as running out of it makes the game more problematic. Ammunition comes most commonly at random, through the contestant's progress, but may also be bought at gun shops and weapon shops, exchanged for items at the pawn shop, as well as salvaged from dead enemies.

In rarer cases, it is also possible to find one of the three variants of ammo caches. Each of them respectively gives the equivalent of one (the Mixed Ammo Box), two, and five (the Ammo Caches) magazines for every weapon carried by the contestant, except spare weapons.

Ammunition can be classed in different categories: bullets, shotgun shells, heavy ordnance, non-bullets, and weapons that are themselves ammunition (such as in the case of the ballistic knives.)

Reloading one weapon takes one turn. The contestant is able to reload any amount of ammunition he/she wishes within the weapon's capacity, but if no amount is specified, it is assumed the weapon is refilled fully (or as much as possible if ammunition reserves are low).

Bullets

Shotgun shells

Heavy ordnance

Non-firearm ordnance

Self-munitions

Those are Class 5 weapons that are depleted or one-use only after being thrown or fired, because the weapon breaks or simply cannot be used more than once in this manner. It is recommended to have multiple amounts of those weapons. Those weapons remain usable an unlimited amount of times in melee.
NOTE: Keep in mind that all weapons can technically be thrown, and that if it does not appear on the following list, can be picked up again later.

Weight

The following details the weight of ammunition in the backpack

  • Firearm cartridge (bullet): 0.01 unit
  • Shotgun shell: 0.01 unit
  • Nailgun nail: 0.01 unit
  • Crossbow bolt: 0.1 unit
  • Bow arrow: 0.1 unit
  • Non-Class 4 grenade (40x46mm, VOG-25, VGM-93): 1 unit
  • Rockets/RPGs: 3 units

See also