Encounters (no ontology)
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*[[Desperado]] | *[[Desperado]] | ||
*[[Gangster]] | *[[Gangster]] | ||
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*[[Halfling]] (and variants) | *[[Halfling]] (and variants) | ||
Revision as of 14:36, 26 September 2014
Aside from finding a variety of items, the contestant's primary source of interaction and fights comes from encounters he/she makes.
An encounter is a broad word to define anything that can be met or fought that isn't an item, a mission, or a trap. It encompasses all monsters, enemies, shops, services, and so on of the game, but missions have their own section, being part of scripted events.
Creatures may be hostile, neutral, peaceful, or afraid. A hostile creature will immediately attack the contestant, a neutral one ignores it (becoming hostile only if attacked voluntarily), a peaceful one will not attack the contestant, or sometimes, help him/her, and afraid ones will try to run away from the contestant.
Lastly, humans and certain youkai may have randomly generated physical appearance through the use of Physio codes.
Please refer to the individual articles of each creature to obtain more detailed information.
Creatures
Example creature page.
Standard categories
- Aliens
- Arachnids/Myriapods
- Avians
- Blobs
- Bovines
- Canines
- Cervids
- Decapods
- Demons
- Dragons
- Drones
- Equines
- Felines
- Ghosts
- Golems
- Humanoids
- Insects
- Magicians
- Marsupials
- Pigs
- Primates
- Psychics
- Rodents
- Reptiles
- Saurians
- Ursines
- Worms
- Youkai (non-wicked)
- Youkai (wicked)
- Zombies
Special categories
- Humans: See below
- Failed
- Enlightened creatures
- Perverted creatures
Humans
- Maze Citizen (and variants)
- Maze Guard (and variants)
- Maze Soldier (and variants)
- Student
- Hostile scientist
- Ninja
- Kamikaze
- Samurai warrior
- Medieval knight
- Hitman (and variants)
- Mercenary (and variants)
- Shrine maiden
- Librarian
- Tesla trooper
- Prisoner (and variants)
- American soldier
- Russian soldier
- Desperado
- Gangster
- Marauder
- Halfling (and variants)
Shops and services
- Archaeologist
- Bank - Banker
- Bionics workshop - Bio-engineer
- Black market - Black marketer
- Butler and Chief butler
- Chef (and Bartender)
- Clothes shop - Tailor
- Delicatessen - Food merchant
- Forge - Blacksmith
- Fortune-teller
- Gambler and Perverted gambler
- Gun shop - Firearms dealer
- Hiring bureau - Hirer
- Hospital room - Medic
- Maid and Head maid
- Martial artist
- Nurse
- Pawn shop - Pawn shop merchant
- Resting area - Resting area nurse
- Scientist
- Weapon shop - Weapons merchant
- Workshop - Engineer