Meds shop (no ontology)

From Mazeworld

(Difference between revisions)
(Rules of a hospital room)
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*Sells '''8''' random types of [[Medical aid|meds]] + 1 guaranteed [[First Aid Kit]]
*Sells '''8''' random types of [[Medical aid|meds]] + 1 guaranteed [[First Aid Kit]]
*Only sells '''one''' exemplary of every type of med for sale
*Only sells '''one''' exemplary of every type of med for sale
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*Proposes a '''DNA change''' program for '''1500 P$'''
 
*Buys back meds for '''50%''' of their value
*Buys back meds for '''50%''' of their value
*Identifies unknown meds for '''free'''
*Identifies unknown meds for '''free'''
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*[[Medical aid|Medical aids]]
*[[Medical aid|Medical aids]]
*[[Identification]] of medical aids
*[[Identification]] of medical aids
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=== DNA change system ===
 
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The DNA change system is a service offered by hospital rooms, which uses technology derived from their healing machines. It works on contestants and certain allies, and will analyze the subject's [[Physio code|physio code]], before allowing the player to '''edit this physio code as he/she pleases'''. It can even allow changing age, though the changes will only be apparent age - actual age does not change. The service also allows a '''partial species change''', specifically it allows a human to become a halfling of any desired type, and vice versa.<br />
 
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The service costs '''1500 P$''' per person.
 
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It must be noted that it is also possible to fine-tune specifics, even beyond simply modifying the physio code itself. For example, the fourth number of a human physio code governs its owner's height. A '''2''' means &quot;Small (140-150 cm)&quot;, but it is possible to choose a precise height between 140 and 150 cm (for example, 143 cm), if the player wishes to do so.
 
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NOTE: A contestant [[Wanted Level|wanted by the Guards]] using this service will NOT help erasing the wanted level, as hospital rooms automatically send information about whom they healed or DNA-modified to authorities.
 
=== Disguise ===
=== Disguise ===

Revision as of 18:30, 1 August 2015

A hospital room is a resting haven where people, as well as the contestant, can purchase medical assistance and other related services. Hospital rooms are often very busy, due to Mazeworld's dangerous nature. The medic is the main person in charge of a hospital room, and they are always accompanied by an assistant nurse.

Rules of a hospital room

  • Sells medical assistance, which can cure the contestant's (and any eventual allies') physical ailments.
  • Where applicable, hospital rooms are also capable of treating non-human creatures and curing any ailments they may be affected with.
  • Hunger is treated 1 P$ per 1 kcal to refill, if current nutrition is under baseline value (2100 for humans). Satiation and oversatiation can't be treated.
  • Poison:
    • Venom poisoning is cured, 10 P$ per 0.1 unit.
    • Cyanide poisoning is cured for 200 P$.
  • Wounds are cured, 100 P$ per wound
  • Blood counter refilled by 20 P$ per 0.1 unit.
  • Broken limbs are repaired, 200 P$ per fracture
  • Damaged limbs are healed, 20 P$ per 1 HP per limb, unless the limbs are severed, in which case no treatment is available
  • Pain is treated 5 P$ per 1% to cure
  • Inebriation is treated, 10 P$ per 1% to remove
  • Secondary effects are detected and treated, 100 P$ per effect
  • Addictions are detected, a rough estimation of how long is left until the withdrawal counter runs out, and addiction treatment is offered; 500 P$ to remove 150 turns from the withdrawal counter of one addiction.
  • Sells 8 random types of meds + 1 guaranteed First Aid Kit
  • Only sells one exemplary of every type of med for sale
  • Buys back meds for 50% of their value
  • Identifies unknown meds for free
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.

When threatened, a medic will call for help an assistant nurse, to defend against its attacker; though neither are armed. Threatening or attacking a medic, nurse, or both can give the contestant a code orange, and killing either can increase it to a code red.

The medic and the nurse will drop the same items if either dies, which are the following:

  • Clothing and armor (same as scientists and nurses):
    • (male/X-male): Shirt with tie, Lab coat, Regular pants, Regular shoes
    • (female/X-female): Formal workshirt, Lab coat, Formal skirt, Regular shoes
  • Load-bearing gear: 1x Utility rig
  • All the meds of the shop, as well as the shop's till, are permanently locked in the crate they came from. The medical scanner also turns offline.

Products sold

Disguise

This lists only the required clothing the contestant needs for the disguise to be successful. Note that wearing a HEV Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.

  • Scientist / Nurse / Medic (male/X-male): Shirt with tie, Lab coat, Pants with belt, Regular shoes
  • Scientist / Nurse / Medic (female/X-female): Shirt with tie, Lab coat, Formal skirt, Regular shoes

See also