Statistics (no ontology)
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- | + | Throughout their progress, '''statistics''' regarding the [[Contestant]] are tracked. They are a set of variables, that can be separated into four main categories: | |
- | === | + | === Basic information === |
- | * | + | * [[Contestant]] name |
- | + | * Age | |
- | * | + | * Gender |
- | * | + | * Species |
- | *[[ | + | === Primary statistics === |
- | * | + | * Natural Strength |
+ | * Natural [[Pain|Pain Sensitivity]] | ||
+ | * Natural [[Pain|Pain Blackout Threshold]] (which in turn determines Pain Death Threshold) | ||
+ | * Natural Maximum [[Blood]] | ||
+ | * Natural [[Limb damage|limb health]] modifier | ||
+ | * Natural Endurance (Max [[Fatigue]]) | ||
+ | |||
+ | === Vital stats === | ||
+ | *[[Room|Rooms visited]] counter | ||
+ | |||
+ | *[[Nutrition]] | ||
+ | *[[Hydration]] | ||
+ | *Limb map: | ||
**[[Wound|Wounds]] | **[[Wound|Wounds]] | ||
+ | **[[Limb damage|Limb health]] | ||
**[[Broken limb|Broken limbs]] | **[[Broken limb|Broken limbs]] | ||
- | |||
- | |||
*[[Blood]] counter | *[[Blood]] counter | ||
*'''Venom''' counter (see [[Poison#Venom poisoning|this article]]) | *'''Venom''' counter (see [[Poison#Venom poisoning|this article]]) | ||
*[[Pain]] rate | *[[Pain]] rate | ||
*[[Inebriation]] rate | *[[Inebriation]] rate | ||
- | *All of the [[Secondary effect|secondary effects]] | + | *[[Fatigue]] rate |
+ | *[[Stress]] rate | ||
+ | |||
+ | * Current natural Failure Threshold (natural + modifiers) | ||
+ | * Current [[Gameplay mechanics#Inaccuracy Range|Inaccuracy Range]] (derived from current FT + combat skill modifiers + other modifiers) | ||
+ | * Current [[Agility]] (natural + modifiers) | ||
+ | |||
+ | * Current Strength (natural + modifiers) | ||
+ | * Current Pain Sensitivity (natural + modifiers) | ||
+ | * Current Pain thresholds ; '''Pain Blackout Threshold''' and '''Pain Death Threshold'''. | ||
+ | * Current Endurance (natural + modifiers), which serves as the "Max Fatigue" stat. | ||
+ | |||
+ | *All of the [[Secondary effect|secondary effects]] currently affecting the Contestant, and their sources. | ||
+ | |||
+ | === Other stats === | ||
+ | * [[Gameplay mechanics#Skills|Skills]] | ||
+ | ** '''Combat skills''' | ||
+ | ** '''Noncombat skills''' | ||
+ | * [[Reputation]] | ||
+ | ** '''Faction Reputation''' with each of the six major Factions of the Mazes | ||
+ | ** '''Town Reputation''' with each of the Towns visited or known | ||
+ | * [[Renown]] | ||
=== Equipment === | === Equipment === | ||
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** Leg rig (up to 2) | ** Leg rig (up to 2) | ||
- | + | In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment: | |
- | * | + | * All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, '''1 turn must be spent to set it down'''. Picking it back up is a free action. |
- | * | + | * Items not in a backpack - those in a tactical vest, utility belt and leg rigs - are all immediately accessible. |
- | + | * An utility belt is required to carry [[Key item|key items]] other than the [[Cardinal Amulets]]. | |
- | * | + | * A backpack is required to have a '''money pouch''', which allows the Contestant to carry up to [[Parallar|20 units worth of coins]] without impact on inventory space. |
- | * | + | |
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While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth. | While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth. | ||
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== See also == | == See also == |
Latest revision as of 17:24, 11 April 2018
Throughout their progress, statistics regarding the Contestant are tracked. They are a set of variables, that can be separated into four main categories:
Basic information
- Contestant name
- Age
- Gender
- Species
Primary statistics
- Natural Strength
- Natural Pain Sensitivity
- Natural Pain Blackout Threshold (which in turn determines Pain Death Threshold)
- Natural Maximum Blood
- Natural limb health modifier
- Natural Endurance (Max Fatigue)
Vital stats
- Rooms visited counter
- Nutrition
- Hydration
- Limb map:
- Blood counter
- Venom counter (see this article)
- Pain rate
- Inebriation rate
- Fatigue rate
- Stress rate
- Current natural Failure Threshold (natural + modifiers)
- Current Inaccuracy Range (derived from current FT + combat skill modifiers + other modifiers)
- Current Agility (natural + modifiers)
- Current Strength (natural + modifiers)
- Current Pain Sensitivity (natural + modifiers)
- Current Pain thresholds ; Pain Blackout Threshold and Pain Death Threshold.
- Current Endurance (natural + modifiers), which serves as the "Max Fatigue" stat.
- All of the secondary effects currently affecting the Contestant, and their sources.
Other stats
- Skills
- Combat skills
- Noncombat skills
- Reputation
- Faction Reputation with each of the six major Factions of the Mazes
- Town Reputation with each of the Towns visited or known
- Renown
Equipment
- The list of weapons currently carried
- Class 1 weapon
- Class 2 weapon
- Class 3 weapon
- 4x Class 4 weapons
- Class 5 Long weapon
- Class 5 Short weapon
- Handgear
- TW weapon slot: An extra Class 3 or Class 5S weapon
- The list of Clothing and armor currently worn, and their current condition
- Headgear
- Top
- Body armor + Trauma plate if the body armor is compatible with one
- Arms add-on
- Bottom
- Legs add-on
- Footwear
Inventory
- Load-bearing equipment:
- Tactical vest
- Backpack
- Utility belt
- Leg rig (up to 2)
In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment:
- All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, 1 turn must be spent to set it down. Picking it back up is a free action.
- Items not in a backpack - those in a tactical vest, utility belt and leg rigs - are all immediately accessible.
- An utility belt is required to carry key items other than the Cardinal Amulets.
- A backpack is required to have a money pouch, which allows the Contestant to carry up to 20 units worth of coins without impact on inventory space.
While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.