Statistics (no ontology)
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=== Primary statistics === | === Primary statistics === | ||
* Natural strength | * Natural strength | ||
- | * Natural [[Pain]] | + | * Natural [[Pain|Pain Sensitivity]] |
- | * Natural | + | * Natural [[Pain|Pain Blackout Threshold]] (which in turn determines Pain Death Threshold) |
* Natural Maximum [[Blood]] | * Natural Maximum [[Blood]] | ||
* Natural [[Limb damage|limb health]] modifier | * Natural [[Limb damage|limb health]] modifier | ||
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* Current Strength (natural + modifiers) | * Current Strength (natural + modifiers) | ||
* Current Pain Sensitivity (natural + modifiers) | * Current Pain Sensitivity (natural + modifiers) | ||
- | * Current | + | * Current Pain thresholds ; '''Pain Blackout Threshold''' and '''Pain Death Threshold'''. |
* Current Endurance (natural + modifiers), which serves as the "Max Fatigue" stat. | * Current Endurance (natural + modifiers), which serves as the "Max Fatigue" stat. | ||
Revision as of 00:25, 8 April 2016
Throughout their progress, statistics regarding the Contestant are tracked. They are a set of variables, that can be separated into four main categories:
Basic information
- Contestant name
- Age
- Gender
- Species
Primary statistics
- Natural strength
- Natural Pain Sensitivity
- Natural Pain Blackout Threshold (which in turn determines Pain Death Threshold)
- Natural Maximum Blood
- Natural limb health modifier
- Natural Endurance (Max Fatigue)
Vital stats
- Rooms visited counter
- Nutrition
- Hydration
- Limb map:
- Blood counter
- Venom counter (see this article)
- Pain rate
- Inebriation rate
- Fatigue rate
- Stress rate
- Current natural Failure Threshold (natural + modifiers)
- Current Inaccuracy Range (derived from current FT + combat skill modifiers + other modifiers)
- Current Agility (natural + modifiers)
- Current Strength (natural + modifiers)
- Current Pain Sensitivity (natural + modifiers)
- Current Pain thresholds ; Pain Blackout Threshold and Pain Death Threshold.
- Current Endurance (natural + modifiers), which serves as the "Max Fatigue" stat.
- All of the secondary effects currently affecting the Contestant, and their sources.
Other stats
- Skills
- Combat skills
- Noncombat skills
- Reputation
- Faction Reputation with each of the six major Factions of the Mazes
- Town Reputation with each of the Towns visited or known
- Renown
Equipment
- The list of weapons currently carried
- Class 1 weapon
- Class 2 weapon
- Class 3 weapon
- 4x Class 4 weapons
- Class 5 Long weapon
- Class 5 Short weapon
- Handgear
- TW weapon slot: An extra Class 3 or Class 5S weapon
- The list of Clothing and armor currently worn, and their current condition
- Headgear
- Top
- Body armor + Trauma plate if the body armor is compatible with one
- Arms add-on
- Bottom
- Legs add-on
- Footwear
Inventory
- Load-bearing equipment:
- Tactical vest
- Backpack
- Utility belt
- Leg rig (up to 2)
In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment:
- All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, 1 turn must be spent to set it down. Picking it back up is a free action.
- Items not in a backpack - those in a tactical vest, utility belt and leg rigs - are all immediately accessible.
- An utility belt is required to carry key items other than the Cardinal Amulets.
- A backpack is required to have a money pouch, which allows the Contestant to carry up to 2000 P$ without impact on inventory space.
While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.