Ammunition (no ontology)
From Mazeworld
When using firearms and certain other weapons, you will certainly need to supply them with ammunition. Ammunition comes most commonly at random, through the contestant's progress, but may also be bought at gun shops and weapon shops, exchanged for items at the pawn shop, as well as salvaged from dead enemies.
In rarer cases, it is also possible to find one of the three variants of ammo caches. Each of them respectively gives the equivalent of one (the Mixed Ammo Box), two, and five (the Ammo Caches) full magazines for every weapon carried by the contestant, except spare weapons.
Ammunition can be classed in different categories: cartridges (bullets), shotgun shells, heavy ordnance, non-firearm ammunition, and weapons that are themselves ammunition (such as in the case of the ballistic knives.)
Special notes:
12 gauge weapons can be loaded with any type of 12 gauge shell interchangeably, except 12 gauge belted which can only be fired from 12 gauge belted firearms.
Revolvers chambered in .357 Magnum may also be interchangeably loaded with .38 Special rounds.
Revolvers chambered in 10mm Auto may also be interchangeably loaded with .40 S&W rounds.
Revolvers chambered in .454 Casull may also be interchangeably loaded with .45 Colt rounds.
Firearm cartridges
A (P) in front of a caliber name indicates it is considered a pistol caliber, while a [R] indicates it is considered a rifle caliber.
- .22 Long Rifle (P)
- .30 Carbine (P)
- .300 Winchester Magnum [R]
- .30-06 Springfield [R]
- .303 British [R]
- .32 ACP (P)
- .338 Lapua Magnum [R]
- .357 Magnum (P)
- .357 SIG (P)
- .38 Special (P)
- .380 ACP (P)
- .40 S&W (P)
- .408 Chey Tac [R]
- .44 AMP (P)
- .44 Magnum (P)
- .45 ACP (P)
- .45 Colt (P)
- .454 Casull (P)
- .50 Action Express (P)
- .50 BMG [R]
- .500 S&W (P)
- 4.6x30mm (P)
- 4.73x33mm Caseless [R]
- 5.45x39mm [R]
- 5.56x45mm NATO [R]
- 5.7x28mm (P)
- 5.8x42mm [R]
- 6.5x50mm SR Arisaka [R]
- 7.62x25mm Tokarev (P)
- 7.62x39mm [R]
- 7.62x51mm NATO [R]
- 7.62x54mm R [R]
- 7.92x33mm Kurz [R]
- 7.92x57mm Mauser [R]
- 9x18mm Makarov (P)
- 9x19mm Parabellum (P)
- 9x39mm [R]
- 10mm Auto (P)
- 12.7x108mm [R]
Shotgun shells
- 12 gauge
- 12 gauge belted for the CAWS
Heavy ordnance
- 40mm NATO grenade
- 40mm caseless grenade
- 43mm VGM-93 grenade
- 62mm rocket
- 66mm rocket
- 83.5mm rocket
- 85mm RPG
- 105mm RPG
Non-firearm ammo
Self-munitions
Those are Class 5 weapons that are depleted or discarded after being thrown or fired a certain amount of times (usually once, unless listed otherwise), because the weapon breaks or simply cannot be used more than once in this manner. It is recommended to have multiple amounts of those weapons. Those weapons remain usable an unlimited amount of times in melee.
NOTE: Keep in mind that all weapons can technically be thrown, and that if it does not appear on the following list, can be picked up again later.
- Ballistic knife (One-use only when fired)
- Broken bottle (Breaks upon impact when thrown)
- Broken PSP (Breaks upon impact when thrown)
- Glass shard (Breaks upon impact when thrown)
- Scrap metal shard (Breaks upon impact when thrown)
- Table (Shatters into 4x planks upon impact when thrown)
- Flammenwerfer (5 uses before being depleted)
- Pepper spray can (50 uses before being depleted)
Weight
The following details the weight of ammunition and certain weapons in the backpack.
Firearm ammunition
Weight | Ammunition |
Light: 0.01 unit | .22 Long Rifle .30 Carbine .32 ACP .357 SIG .38 Special .380 ACP 4.6x30mm 4.7x33mm Caseless 5.45x39mm 5.56x45mm NATO 5.7x28mm 5.8x42mm 7.62x25mm Tokarev 9x18mm Makarov 9x19mm Parabellum |
Medium: 0.02 unit | .357 Magnum .40 S&W .44 AMP .44 Magnum .45 ACP .45 Colt .454 Casull 7.62x51mm NATO 7.62x39mm 7.92x33mm Kurz 9x39mm 10mm Auto |
Heavy: 0.05 unit | .30-06 Springfield .303 British .300 Winchester Magnum .338 Lapua Magnum .50 Action Express .500 S&W 6.5x50mm SR Arisaka 7.62x54mm R 7.92x57mm Mauser 12 gauge 12 gauge belted |
Antimatériel: 0.1 unit | .408 Chey Tac .50 BMG 12.7x108mm |
Everything else
Weight | Ammunition |
0.01 unit | Nailgun nails Fukiya darts |
0.1 unit | Crossbow bolts Bow arrows |
1 unit | 40mm NATO grenades 40mm caseless grenades 43mm VGM-93 grenades All grenades° (except AN/M14) All planted explosives°° |
3 units | AN/M14 grenade 62mm rocket 66mm rocket 83.5mm rocket 85mm RPG 105mm RPG Phone bomb Chlorine bomb |
5 units | Time bombs°°° Pipe bomb |
- ° - Grenades weighing 1 nit: M67, M26, MkII, RGD-5, CL-20 grenade, HMX grenade, M18, M7A3, M84, MkIIIA2, ONC grenade.
- °° - Planted explosives: C4 charge, CL-20 charge, HMX charge, ONC charge.
- °°° - Time bombs: Time bomb, Cardinal nuke