Ammunition (no ontology)

From Mazeworld

(Difference between revisions)
m (Firearm ammunition)
(Firearm cartridges)
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=== Firearm cartridges ===
=== Firearm cartridges ===
*[[.22 Long Rifle]]
*[[.22 Long Rifle]]
 +
*[[.30 Carbine]]
*[[.300 Winchester Magnum]]
*[[.300 Winchester Magnum]]
*[[.30-06 Springfield]]
*[[.30-06 Springfield]]
 +
*[[.303 British]]
*[[.32 ACP]]
*[[.32 ACP]]
*[[.338 Lapua Magnum]]
*[[.338 Lapua Magnum]]
Line 20: Line 22:
*[[.357 SIG]]
*[[.357 SIG]]
*[[.38 Special]]
*[[.38 Special]]
 +
*[[.380 ACP]]
*[[.40 S&W]]
*[[.40 S&W]]
*[[.408 Chey Tac]]
*[[.408 Chey Tac]]
Line 41: Line 44:
*[[7.62x51mm NATO]]
*[[7.62x51mm NATO]]
*[[7.62x54mm R]]
*[[7.62x54mm R]]
 +
*[[7.92x33mm Kurz]]
*[[7.92x57mm Mauser]]
*[[7.92x57mm Mauser]]
*[[9x18mm Makarov]]
*[[9x18mm Makarov]]

Revision as of 04:24, 12 July 2013

When using firearms and certain other weapons, you will certainly need to supply them with ammunition. Ammunition comes most commonly at random, through the contestant's progress, but may also be bought at gun shops and weapon shops, exchanged for items at the pawn shop, as well as salvaged from dead enemies.

In rarer cases, it is also possible to find one of the three variants of ammo caches. Each of them respectively gives the equivalent of one (the Mixed Ammo Box), two, and five (the Ammo Caches) full magazines for every weapon carried by the contestant, except spare weapons.

Ammunition can be classed in different categories: cartridges (bullets), shotgun shells, heavy ordnance, non-firearm ammunition, and weapons that are themselves ammunition (such as in the case of the ballistic knives.)

Special notes:
12 gauge weapons can be loaded with any type of 12 gauge shell interchangeably, except 12 gauge belted which can only be fired from 12 gauge belted firearms.
Revolvers chambered in .357 Magnum may also be interchangeably loaded with .38 Special rounds.
Revolvers chambered in 10mm Auto may also be interchangeably loaded with .40 S&W rounds.
Revolvers chambered in .454 Casull may also be interchangeably loaded with .45 Colt rounds.

Firearm cartridges

Shotgun shells

Heavy ordnance

Non-firearm ammo

Self-munitions

Those are Class 5 weapons that are depleted or discarded after being thrown or fired a certain amount of times (usually once, unless listed otherwise), because the weapon breaks or simply cannot be used more than once in this manner. It is recommended to have multiple amounts of those weapons. Those weapons remain usable an unlimited amount of times in melee.
NOTE: Keep in mind that all weapons can technically be thrown, and that if it does not appear on the following list, can be picked up again later.

Weight

The following details the weight of ammunition and certain weapons in the backpack.

Firearm ammunition

Weight Ammunition
Light: 0.01 unit .22 Long Rifle
.32 ACP
.357 SIG
.38 Special
4.6x30mm
4.7x33mm Caseless
5.45x39mm
5.56x45mm NATO
5.7x28mm
5.8x42mm
7.62x25mm Tokarev
9x18mm Makarov
9x19mm Parabellum
Medium: 0.02 unit .357 Magnum
.40 S&W
.44 AMP
.44 Magnum
.45 ACP
.45 Colt
.45 GAP
.454 Casull
7.62x51mm NATO
7.62x39mm
9x39mm
10mm Auto
Heavy: 0.05 unit .30-06 Springfield
.300 Winchester Magnum
.338 Lapua Magnum
.50 Action Express
.500 S&W
7.62x54mm R
7.92x57mm Mauser
12 gauge
12 gauge belted
Antimatériel: 0.1 unit .408 Chey Tac
.50 BMG
12.7x108mm

Everything else

Weight Ammunition
0.01 unit Nailgun nails
Fukiya darts
0.1 unit Crossbow bolts
Bow arrows
1 unit 40mm NATO grenades
40mm caseless grenades
43mm VGM-93 grenades
All thrown frag grenades°
All planted explosives°°
3 units All other thrown grenades°°°
83.5mm rocket
85mm RPG
105mm RPG
Phone bomb
Chlorine bomb
5 units Time bombs°°°°
Pipe bomb
GIMM
9 units Turret companion

See also