Encounters (no ontology)

From Mazeworld

(Difference between revisions)
(Standard categories)
(Humans)
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*[[Hitman]] (and variants)
*[[Hitman]] (and variants)
*[[Mercenary]] (and variants)
*[[Mercenary]] (and variants)
-
*[[Shrine maiden]]
 
*[[Librarian]]
*[[Librarian]]
*[[Prisoner]]
*[[Prisoner]]
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*[[Escort]]
*[[Escort]]
-
*[[Halfling]] (and variants)
+
These creatures, while physically considered human, may not be considered as such by status.
 +
*[[Halfling]] (and variants), considered to be neither human nor youkai by the society
 +
*[[Shrine maiden]], considered angelic
 +
*[[Dark maiden]], considered demonic
==== Shops and services ====
==== Shops and services ====

Revision as of 21:18, 2 June 2015

Aside from finding a variety of items, the contestant's primary source of interaction and fights comes from encounters he/she makes.

An encounter is a broad word to define anything that can be met or fought that isn't an item, a mission, or a trap. It encompasses all monsters, enemies, shops, services, and so on of the game, but missions have their own section, being part of scripted events.

Creatures may be hostile, neutral, peaceful, or afraid. A hostile creature will immediately attack the contestant, a neutral one ignores it (becoming hostile only if attacked voluntarily), a peaceful one will not attack the contestant, or sometimes, help him/her, and afraid ones will try to run away from the contestant.

Lastly, humans and certain youkai may have randomly generated physical appearance through the use of Physio codes.

Please refer to the individual articles of each creature to obtain more detailed information.

Data

Standard categories

Special categories

Humans

These creatures, while physically considered human, may not be considered as such by status.

Shops and services

See also