Statistics (no ontology)

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During a game of Mazeworld, [[Contestant|your character]]'s '''statistics''' are tracked. They are a set of variables, that can be separated into four main categories:
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Throughout their progress, '''statistics''' regarding the [[Contestant]] are tracked. They are a set of variables, that can be separated into four main categories:
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=== Vital statistics ===
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=== Basic information ===
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*ID number
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* [[Contestant]] name
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*Name of the [[Contestant|contestant]]
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* Age
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*Status of the contestant (whether if he/she's still alive, [[Death|dead]], or [[Endgame|ascended]])
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* Gender
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*Amount of [[Room|rooms]] entered
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* Species
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*[[Hunger]] rate
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=== Primary statistics ===
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*Body ailment map:
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* Natural Strength
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* Natural [[Pain|Pain Sensitivity]]
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* Natural [[Pain|Pain Blackout Threshold]] (which in turn determines Pain Death Threshold)
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* Natural Maximum [[Blood]]
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* Natural [[Limb damage|limb health]] modifier
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* Natural Endurance (Max [[Fatigue]])
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=== Vital stats ===
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*[[Room|Rooms visited]] counter
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*[[Nutrition]]
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*[[Hydration]]
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*Limb map:
**[[Wound|Wounds]]
**[[Wound|Wounds]]
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**[[Limb damage|Limb health]]
**[[Broken limb|Broken limbs]]
**[[Broken limb|Broken limbs]]
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**[[Severed limb|Severed limbs]]
 
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**[[Limb damage|Damaged and disabled limbs]]
 
*[[Blood]] counter
*[[Blood]] counter
*'''Venom''' counter (see [[Poison#Venom poisoning|this article]])
*'''Venom''' counter (see [[Poison#Venom poisoning|this article]])
*[[Pain]] rate
*[[Pain]] rate
*[[Inebriation]] rate
*[[Inebriation]] rate
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*All of the [[Secondary effect|secondary effects]] experienced through equipment or consumables
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*[[Fatigue]] rate
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*[[Stress]] rate
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* Current natural Failure Threshold (natural + modifiers)
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* Current [[Gameplay mechanics#Inaccuracy Range|Inaccuracy Range]] (derived from current FT + combat skill modifiers + other modifiers)
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* Current [[Agility]] (natural + modifiers)
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* Current Strength (natural + modifiers)
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* Current Pain Sensitivity (natural + modifiers)
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* Current Pain thresholds ; '''Pain Blackout Threshold''' and '''Pain Death Threshold'''.
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* Current Endurance (natural + modifiers), which serves as the "Max Fatigue" stat.
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*All of the [[Secondary effect|secondary effects]] currently affecting the Contestant, and their sources.
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=== Other stats ===
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* [[Gameplay mechanics#Skills|Skills]]
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** '''Combat skills'''
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** '''Noncombat skills'''
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* [[Reputation]]
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** '''Faction Reputation''' with each of the six major Factions of the Mazes
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** '''Town Reputation''' with each of the Towns visited or known
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* [[Renown]]
=== Equipment ===
=== Equipment ===
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** Leg rig (up to 2)
** Leg rig (up to 2)
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LBE is used to carry:
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In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment:
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*[[Key Item|Key items]] owned
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* All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, '''1 turn must be spent to set it down'''. Picking it back up is a free action.
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*Spare [[Ammunition|ammunition]]
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* Items not in a backpack - those in a tactical vest, utility belt and leg rigs - are all immediately accessible.
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*An "Items" category encompassing [[Valuable|valuables]], [[Crafting|blueprints]], [[Weapon accessory|weapon accessories]], and miscellaneous worthless items
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* An utility belt is required to carry [[Key item|key items]] other than the [[Cardinal Amulets]].
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*A "Consumables" category encompassing [[Food|food]] and [[Medical aid|medical aids]]
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* A backpack is required to have a '''money pouch''', which allows the Contestant to carry up to [[Parallar|20 units worth of coins]] without impact on inventory space.
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*Spare [[Weapon|weapons]]
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*Spare [[Clothing and armor|clothing and armor]]
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*[[Parallar|Wealth]]
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**Money in the '''Money Pouch''', which can contain up to 2000 [[Parallar|P$]] without hindering weight. Money pouches are enabled when a backpack is carried.
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**Money stored directly in the inventory, which affects weight.
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While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.
While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.
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=== History ===
 
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The following are stats recorded to measure the contestant's performance.
 
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*The amount of [[Encounters|creatures]] killed, how many of each
 
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*The amount of [[Sexual encounter|sexual encounters]] had
 
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*The amount of [[Missions|missions]] completed, with details on if they were successful or failed.
 
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*The contestant's [[rankings]] and [[Leaderboards]] position
 
== See also ==
== See also ==

Latest revision as of 17:24, 11 April 2018

Throughout their progress, statistics regarding the Contestant are tracked. They are a set of variables, that can be separated into four main categories:

Basic information

Primary statistics

Vital stats

  • Current natural Failure Threshold (natural + modifiers)
  • Current Inaccuracy Range (derived from current FT + combat skill modifiers + other modifiers)
  • Current Agility (natural + modifiers)
  • Current Strength (natural + modifiers)
  • Current Pain Sensitivity (natural + modifiers)
  • Current Pain thresholds ; Pain Blackout Threshold and Pain Death Threshold.
  • Current Endurance (natural + modifiers), which serves as the "Max Fatigue" stat.

Other stats

  • Skills
    • Combat skills
    • Noncombat skills
  • Reputation
    • Faction Reputation with each of the six major Factions of the Mazes
    • Town Reputation with each of the Towns visited or known
  • Renown

Equipment

Inventory

In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment:

  • All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, 1 turn must be spent to set it down. Picking it back up is a free action.
  • Items not in a backpack - those in a tactical vest, utility belt and leg rigs - are all immediately accessible.
  • An utility belt is required to carry key items other than the Cardinal Amulets.
  • A backpack is required to have a money pouch, which allows the Contestant to carry up to 20 units worth of coins without impact on inventory space.

While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.

See also