Statistics (no ontology)

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During a game of Mazeworld, [[Contestant|your character]]'s '''statistics''' are tracked. They are a set of variables, that can be separated into four main categories:
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Throughout their progress, '''statistics''' regarding the [[Contestant]] are tracked. They are a set of variables, that can be separated into four main categories:
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=== Vital statistics ===
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=== Basic information ===
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*[[Identification number|ID number]]
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* [[Contestant]] name
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*Name of the [[Contestant|contestant]]
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* Age
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*Status of the contestant (whether if he/she's still alive, [[Death|dead]], or [[Endgame|ascended]])
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* Gender
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*Amount of [[Room|rooms]] entered
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* Species
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*[[Hunger]] rate
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=== Primary statistics ===
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*[[Poison]] status
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* Natural Strength
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*Amount of [[Wound|wounds]], and where
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* Natural [[Pain|Pain Sensitivity]]
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*Amount of [[Broken limb|broken]] and [[Severed limb|severed]] limbs, and which ones
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* Natural [[Pain|Pain Blackout Threshold]] (which in turn determines Pain Death Threshold)
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*[[Bleeding]] rate and amount of times bled
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* Natural Maximum [[Blood]]
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* Natural [[Limb damage|limb health]] modifier
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* Natural Endurance (Max [[Fatigue]])
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=== Vital stats ===
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*[[Room|Rooms visited]] counter
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*[[Nutrition]]
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*[[Hydration]]
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*Limb map:
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**[[Wound|Wounds]]
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**[[Limb damage|Limb health]]
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**[[Broken limb|Broken limbs]]
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*[[Blood]] counter
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*'''Venom''' counter (see [[Poison#Venom poisoning|this article]])
*[[Pain]] rate
*[[Pain]] rate
*[[Inebriation]] rate
*[[Inebriation]] rate
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*For females and otoko, [[Impregnation]] rate, and subsequently the [[Pregnancy]] status
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*[[Fatigue]] rate
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*For males and futanari, [[Potency]] rate
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*[[Stress]] rate
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*All of the [[Secondary effect|secondary effects]] experienced through equipment or consumables
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=== Equipment ===
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* Current natural Failure Threshold (natural + modifiers)
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*The list of [[Weapon|weapons]] currently carried
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* Current [[Gameplay mechanics#Inaccuracy Range|Inaccuracy Range]] (derived from current FT + combat skill modifiers + other modifiers)
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* Current [[Agility]] (natural + modifiers)
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*[[List of Class 1 Weapons|Class 1 weapon]]
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* Current Strength (natural + modifiers)
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*[[List of Class 2 Weapons|Class 2 weapon]]
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* Current Pain Sensitivity (natural + modifiers)
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*[[List of Class 3 Weapons|Class 3 weapon]]
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* Current Pain thresholds ; '''Pain Blackout Threshold''' and '''Pain Death Threshold'''.
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*[[List of Class 4 Weapons|4x Class 4 weapons]]
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* Current Endurance (natural + modifiers), which serves as the "Max Fatigue" stat.
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*[[List of Class 5 Weapons|Class 5 Long weapon]]
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*[[List of Class 5 Weapons|Class 5 Short weapon]]
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*[[List of Handgear|Handgear]]
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*The list of [[Clothing and armor]] currently worn, and their current condition
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*All of the [[Secondary effect|secondary effects]] currently affecting the Contestant, and their sources.
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*[[List of headgear|Headgear]]
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=== Other stats ===
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*[[List of tops|Top]]
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* [[Gameplay mechanics#Skills|Skills]]
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*[[List of body add-ons|Body add-on]]
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** '''Combat skills'''
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*[[List of arms add-ons|Arms add-on]]
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** '''Noncombat skills'''
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*[[List of bottoms|Bottom]]
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* [[Reputation]]
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*[[List of legs add-ons|Legs add-on]]
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** '''Faction Reputation''' with each of the six major Factions of the Mazes
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*[[List of footwear|Footwear]]
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** '''Town Reputation''' with each of the Towns visited or known
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* [[Renown]]
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=== Inventory ===
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=== Equipment ===
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This lists all of the item types carried in the [[Backpack|backpack]]. More information on the backpack article.
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*The list of [[Weapon|weapons]] currently carried
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**[[List of Class 1 Weapons|Class 1 weapon]]
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**[[List of Class 2 Weapons|Class 2 weapon]]
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**[[List of Class 3 Weapons|Class 3 weapon]]
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**[[List of Class 4 Weapons|4x Class 4 weapons]]
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**[[List of Class 5 Weapons|Class 5 Long weapon]]
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**[[List of Class 5 Weapons|Class 5 Short weapon]]
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**[[List of Handgear|Handgear]]
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**'''TW weapon slot:''' An extra Class 3 or Class 5S weapon
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*[[Key Item|Key items]] owned
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*The list of [[Clothing and armor]] currently worn, and their current condition
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*Spare [[Ammunition|ammunition]]
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**[[List of headgear|Headgear]]
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*An "Items" category encompassing [[Valuable|valuables]], [[Crafting|blueprints]], [[Weapon accessory|weapon accessories]], and miscellaneous worthless items
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**[[List of tops|Top]]
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*A "Consumables" category encompassing [[Food|food]] and [[Medical aid|medical aids]]
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**[[List of body armors|Body armor]] + [[Trauma plate]] if the body armor is compatible with one
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*Spare [[Weapon|weapons]]
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**[[List of arms add-ons|Arms add-on]]
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*Spare [[Clothing and armor|clothing and armor]]
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**[[List of bottoms|Bottom]]
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*[[Parallar|Money]] carried
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**[[List of legs add-ons|Legs add-on]]
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**[[List of footwear|Footwear]]
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*Money in the '''Money Pouch''', which can contain up to 2000 [[Parallar|P$]] without hindering weight (Every type of [[Backpack|backpack]] has a money pouch)
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=== Inventory ===
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*Money stored directly in the backpack, which affects weight
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*[[Load-bearing equipment]]:
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** Tactical vest
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** Backpack
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** Utility belt
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** Leg rig (up to 2)
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=== History ===
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In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment:
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The following are stats recorded to measure the contestant's performance.
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* All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, '''1 turn must be spent to set it down'''. Picking it back up is a free action.
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* Items not in a backpack - those in a tactical vest, utility belt and leg rigs - are all immediately accessible.
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* An utility belt is required to carry [[Key item|key items]] other than the [[Cardinal Amulets]].
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* A backpack is required to have a '''money pouch''', which allows the Contestant to carry up to [[Parallar|20 units worth of coins]] without impact on inventory space.
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*The amount of [[Encounters|creatures]] killed, how many of each, and what [[Weapon|weapon]] was used to kill the last kind of each
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While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.
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*The amount of [[Sexual encounter|sexual encounters]] had, what kind (consensual or not, [[Condom|safe]] or not)
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*The amount of [[Missions|missions]] completed, with details on if they were successful or failed.
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*The [[Rankings|rankings]] of the contestant
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== See also ==
== See also ==

Latest revision as of 17:24, 11 April 2018

Throughout their progress, statistics regarding the Contestant are tracked. They are a set of variables, that can be separated into four main categories:

Basic information

Primary statistics

Vital stats

  • Current natural Failure Threshold (natural + modifiers)
  • Current Inaccuracy Range (derived from current FT + combat skill modifiers + other modifiers)
  • Current Agility (natural + modifiers)
  • Current Strength (natural + modifiers)
  • Current Pain Sensitivity (natural + modifiers)
  • Current Pain thresholds ; Pain Blackout Threshold and Pain Death Threshold.
  • Current Endurance (natural + modifiers), which serves as the "Max Fatigue" stat.

Other stats

  • Skills
    • Combat skills
    • Noncombat skills
  • Reputation
    • Faction Reputation with each of the six major Factions of the Mazes
    • Town Reputation with each of the Towns visited or known
  • Renown

Equipment

Inventory

In addition to providing carrying capacity (either general or specialized), certain rules exist regarding load-bearing equipment:

  • All items in a backpack cannot be directly accessed ; if an item in the backpack is needed, 1 turn must be spent to set it down. Picking it back up is a free action.
  • Items not in a backpack - those in a tactical vest, utility belt and leg rigs - are all immediately accessible.
  • An utility belt is required to carry key items other than the Cardinal Amulets.
  • A backpack is required to have a money pouch, which allows the Contestant to carry up to 20 units worth of coins without impact on inventory space.

While not an item, any credit available at the Mazes' shops should be listed in the inventory, if any exists. Credit counts towards total wealth.

See also