Ammunition (no ontology)

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When using firearms and certain other weapons, you will certainly need to supply them with '''ammunition'''. Ammunition comes most commonly at random, through the [[Contestant|contestant]]'s progress, but may also be bought at [[Gun shop|gun shops]] and [[Weapon shop|weapon shops]], as well as salvaged from dead [[Encounters|enemies]].
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When using firearms and certain other weapons, you will certainly need to supply them with '''ammunition'''. Ammunition is most commonly found in the [[Uncivilized Area]] in random types and quantities, but may also be bought at [[Gun shop|gun shops]] and [[Weapon shop|weapon shops]], as well as salvaged from the inventory of dead [[Encounters|enemies]].
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In rarer cases, it is also possible to find one of the three variants of '''ammo caches'''. Each of them respectively gives the equivalent of '''one''' (the Mixed Ammo Box), '''two''', and '''five''' (the Ammo Caches) '''full magazines for every weapon carried''' by the contestant, except spare weapons.
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Ammunition can be classed in different categories: '''firearm ammunition''' (further subdivided into '''Pistol''', '''Rifle''' and '''Shotgun''' categories), '''heavy ordnance''' and '''non-firearm ammunition'''.
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Ammunition can be classed in different categories: '''cartridges''' (bullets), '''shotgun shells''', '''heavy ordnance''', '''non-firearm ammunition''', and weapons that are '''themselves ammunition''' (such as in the case of the [[Ballistic knife|ballistic knives]].)
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Randomly generated ammunition may have varying [[handloading|powder type, loads, and projectile types]], which all affect performance.
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Ammunition can be either found at random, bought in relevant shops ([[Gun shop]], [[weapon shop]]), or extracted from found weapons.
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Randomly found ammunition will also have a random [[Handloading|projectile type]], where applicable. The amounts may vary between a few loose rounds, to retail boxes (again, the amount found inside a box is random, but usually higher than lone, loose ammo), to entire bulk cans, which can contain several retail boxes' worth.
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==== Special notes ====
==== Special notes ====
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* [[12 gauge]] weapons can be loaded with any type of 12 gauge shell interchangeably, except [[12 gauge CAWS]] which can only be fired from the [[Heckler & Koch CAWS]].
 
* Revolvers chambered in certain longer calibers may also be interchangeably loaded with certain shorter calibers. Among the available calibers in the Mazes are the following possibilities:
* Revolvers chambered in certain longer calibers may also be interchangeably loaded with certain shorter calibers. Among the available calibers in the Mazes are the following possibilities:
** [[.357 Magnum]] revolvers can shoot [[.38 Special]].
** [[.357 Magnum]] revolvers can shoot [[.38 Special]].
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** [[.454 Casull]] revolvers can shoot [[.45 Colt]].
** [[.454 Casull]] revolvers can shoot [[.45 Colt]].
** [[.460 Rowland]] revolvers can shoot [[.45 ACP]].
** [[.460 Rowland]] revolvers can shoot [[.45 ACP]].
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** [[10mm Auto]] revolvers can shoot [[.40 S&W]].
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** [[10x25mm Auto]] revolvers can shoot [[.40 S&W]].
* Certain specific firearms also benefit from similar interchangeable loading rules:
* Certain specific firearms also benefit from similar interchangeable loading rules:
-
** '''Marlin Model 1894''': A [[.44 Magnum]] lever-action carbine, it can also be interchangeably loaded with [[.44 Special]] rounds. If the 1894 is loaded exclusively with .44 Special rounds, it '''can load 1 extra round''' (Capacity becomes 11+1 instead of 10+1)
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** Any firearm chambered in either [[.454 Casull]] or [[.45 Colt]] with a '''3" chamber''' can shoot [[.410 bore]].
 +
*** Such firearms will be marked '''.45 Colt (3" chamber)''' or '''.454 Casull (3" chamber)'''.
 +
*** Shooting .410 bore ammunition in a .454 3" or .45 3" firearm '''will result in an automatic FT+1 malus''' (Shot spreads faster in rifled firearms, and slugs will not engage the rifling)
 +
** '''COP 357 Derringer''': A [[.357 Magnum]] quadruple-barreled derringer, it can also be interchangeably loaded with [[.38 Special]] rounds.
 +
** '''Marlin Model 1894''': A [[.44 Magnum]] lever-action carbine, it can also be interchangeably loaded with [[.44 Special]] rounds.
** '''Marlin Model 1894C''': A [[.357 Magnum]] lever-action carbine, it can also be interchangeably loaded with [[.38 Special]] rounds.
** '''Marlin Model 1894C''': A [[.357 Magnum]] lever-action carbine, it can also be interchangeably loaded with [[.38 Special]] rounds.
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** '''Taurus Rossi M92''': A [[.454 Casull]] lever-action carbine, it can also be interchangeably loaded with [[.45 Colt]] rounds. If the Rossi M92 is loaded exclusively with .45 Colt rounds, it '''can load 1 extra round''' (Capacity becomes 11+1 instead of 10+1)
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** '''Taurus Raging Judge Magnum M513''': A [[.454 Casull]] firearm with a 3" chamber, it may also use '''.460 Rowland/.45 ACP moon clips''', allowing this firearm to be effectively loaded with 5 different calibers; however, it will not accept a combination of rimmed and rimless (moon clip) ammunition. Any combination of .45 Colt/.454/.410 '''OR''' any combination of .45 ACP/.460 may be loaded in the Raging Judge.
 +
** '''Taurus Rossi M92''': A [[.454 Casull]] lever-action carbine, it can also be interchangeably loaded with [[.45 Colt]] rounds.
 +
** '''Uberti Lightning Carbine''': A [[.357 Magnum]] pump-action carbine, it can also be interchangeably loaded with [[.38 Special]] rounds.
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=== Firearm cartridges ===
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=== Pistol and rifle calibers ===
A '''(P)''' in front of a caliber name indicates it is considered a '''pistol caliber''', while a '''[R]''' indicates it is considered a '''rifle caliber'''.
A '''(P)''' in front of a caliber name indicates it is considered a '''pistol caliber''', while a '''[R]''' indicates it is considered a '''rifle caliber'''.
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*[[.300 Winchester Magnum]] '''[R]'''
*[[.300 Winchester Magnum]] '''[R]'''
*[[.30-06 Springfield]] '''[R]'''
*[[.30-06 Springfield]] '''[R]'''
 +
*[[.30-30 Winchester]] '''[R]'''
*[[.303 British]] '''[R]'''
*[[.303 British]] '''[R]'''
*[[.32 ACP]] '''(P)'''
*[[.32 ACP]] '''(P)'''
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*[[.45 ACP]] '''(P)'''
*[[.45 ACP]] '''(P)'''
*[[.45 Colt]] '''(P)'''
*[[.45 Colt]] '''(P)'''
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*[[.45-70 Government]] '''(P)'''
*[[.454 Casull]] '''(P)'''
*[[.454 Casull]] '''(P)'''
*[[.460 Rowland]] '''(P)'''
*[[.460 Rowland]] '''(P)'''
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*[[.50 BMG]] '''[R]'''
*[[.50 BMG]] '''[R]'''
*[[.500 S&W Magnum]] '''(P)'''
*[[.500 S&W Magnum]] '''(P)'''
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*[[4.2x30mm R]] (the [[List of Class 3 Weapons|Golden Gun]] round)
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*[[.577 Nitro Express]] '''[R]'''
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*[[4.2x30mm R]] '''(P)''' (the [[List of Class 3 Weapons|Golden Gun]] round)
*[[4.6x30mm]] '''[R]'''
*[[4.6x30mm]] '''[R]'''
*[[4.73x33mm Caseless]] '''[R]'''
*[[4.73x33mm Caseless]] '''[R]'''
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*[[6.5x50mm SR Arisaka]] '''[R]'''
*[[6.5x50mm SR Arisaka]] '''[R]'''
*[[7.62x25mm Tokarev]] '''(P)'''
*[[7.62x25mm Tokarev]] '''(P)'''
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*[[7.62x38mm R Nagant]] '''(P)'''
*[[7.62x39mm]] '''[R]'''
*[[7.62x39mm]] '''[R]'''
*[[7.62x51mm NATO]] '''[R]'''
*[[7.62x51mm NATO]] '''[R]'''
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*[[9x25mm Dillon]] '''(P)'''
*[[9x25mm Dillon]] '''(P)'''
*[[9x39mm]] '''[R]'''
*[[9x39mm]] '''[R]'''
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*[[10mm Auto]] '''(P)'''
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*[[10x25mm Auto]] '''(P)'''
*[[12.7x108mm]] '''[R]'''
*[[12.7x108mm]] '''[R]'''
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=== Shotgun shells ===
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=== Shotgun calibers ===
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*[[.410 bore]]
*[[12 gauge]]
*[[12 gauge]]
*[[12 gauge CAWS]]
*[[12 gauge CAWS]]
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=== Heavy ordnance ===
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=== Grenade launcher ammunition ===
*[[40mm NATO grenade]]
*[[40mm NATO grenade]]
*[[40mm caseless grenade]]
*[[40mm caseless grenade]]
*[[43mm VGM-93 grenade]]
*[[43mm VGM-93 grenade]]
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*[[62mm rocket]]
 
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*[[66mm rocket]]
 
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*[[83.5mm rocket]]
 
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*[[85mm RPG]]
 
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*[[105mm RPG]]
 
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=== Non-firearm ammo ===
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=== Rocket launcher ammunition ===
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*[[Bow]] arrows '''R'''
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===== Reloadable =====
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*[[Crossbow]] bolts '''R'''
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*[[BUR rocket]]
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*[[Fukiya]] darts '''R'''
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*[[M74 rocket]]
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*[[Nailgun]] nails
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*[[SMAW rocket]]
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*[[Taser X26c|Taser]] cartridges
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*[[RPG-7 rocket]]
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*[[RPG-29 rocket]]
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Ammunition with the '''R''' suffix can be '''reused''' in case of missed shots ; in such cases, the ammunition will simply be found on the target's side.
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*[[35mm training rocket]]
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=== Self-munitions ===
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===== Disposable =====
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Those are '''Class 5''' weapons that are depleted or discarded after being thrown or fired a certain amount of times (listed below). It is recommended to have multiple amounts of those weapons.  
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*[[64mm RPG-18 rocket]]
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*[[66mm LAW rocket]]
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*[[72.5mm RPG-26 rocket]]
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*[[73mm Armblast-AP rocket]]
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*[[84mm AT4 rocket]]
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*[[93mm RPO-A rocket]]
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*[[94mm LAW-80 rocket]]
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*[[Ballistic knife]] (One-use only when fired)
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=== Non-firearm ammunition ===
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*[[Arrow]] (Bows) '''R'''
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*[[Large bolt]] (Crossbows) '''R'''
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*[[Small bolt]] (Crossbows) '''R'''
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*[[Nailgun]] nails
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*[[Taser X26c|Taser]] cartridges
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*[[Flammenwerfer]] ('''5''' uses before being depleted)
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Ammunition with the '''R''' suffix can be '''reused''' in case of missed shots ; in such cases, the ammunition will simply be found on the target's side.
=== Weight ===
=== Weight ===
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|-
|-
| Light: '''0.01''' unit
| Light: '''0.01''' unit
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| [[.22 Long Rifle]]<br/>[[.30 Carbine]]<br/> [[.32 ACP]]<br/> [[.357 SIG]]<br/> [[.38 Special]]<br/>[[.380 ACP]]<br/>[[.44 Special]]<br/> [[4.6x30mm]]<br/> [[4.73x33mm Caseless]]<br/> [[5.45x39mm]]<br/> [[5.56x45mm NATO]]<br/> [[5.7x28mm]]<br/> [[5.8x42mm]]<br/> [[7.62x25mm Tokarev]]<br/> [[9x18mm Makarov]]<br/> [[9x19mm Parabellum]]
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| [[.22 Long Rifle]]<br/>[[.30 Carbine]]<br/> [[.32 ACP]]<br/> [[.357 SIG]]<br/> [[.38 Special]]<br/>[[.380 ACP]]<br/>[[.44 Special]]<br/> [[4.6x30mm]]<br/> [[4.73x33mm Caseless]]<br/> [[5.45x39mm]]<br/> [[5.56x45mm NATO]]<br/> [[5.7x28mm]]<br/> [[5.8x42mm]]<br/> [[7.62x25mm Tokarev]]<br/>[[7.62x38mm R Nagant]]<br/> [[9x18mm Makarov]]<br/> [[9x19mm Parabellum]]
|-
|-
| Medium: '''0.02''' unit
| Medium: '''0.02''' unit
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| [[.260 Remington]]<br/>[[.300 AAC Blackout]]<br/>[[.357 Magnum]]<br/> [[.40 S&W]]<br/> [[.44 AMP]]<br/> [[.44 Magnum]]<br/> [[.45 ACP]]<br/> [[.45 Colt]]<br/> [[.454 Casull]]<br/>[[.460 Rowland]]<br/>[[7.62x51mm NATO]]<br/>[[7.62x39mm]]<br/>[[7.92x33mm Kurz]]<br/>[[9x25mm Dillon]]<br/>[[9x39mm]]<br/> [[10mm Auto]]
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| [[.260 Remington]]<br/>[[.300 AAC Blackout]]<br/>[[.30-30 Winchester]]<br/> [[.357 Magnum]]<br/> [[.40 S&W]]<br/> [[.44 AMP]]<br/> [[.44 Magnum]]<br/> [[.45 ACP]]<br/> [[.45 Colt]]<br/> [[.410 bore]]<br/> [[.454 Casull]]<br/>[[.460 Rowland]]<br/>[[7.62x51mm NATO]]<br/>[[7.62x39mm]]<br/>[[7.92x33mm Kurz]]<br/>[[9x25mm Dillon]]<br/>[[9x39mm]]<br/> [[10x25mm Auto]]
|-
|-
| Heavy: '''0.05''' unit
| Heavy: '''0.05''' unit
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| [[.30-06 Springfield]]<br/>[[.303 British]]<br/> [[.300 Winchester Magnum]]<br/> [[.338 Lapua Magnum]]<br/>[[.338 Norma Magnum]]<br/>[[.475 Wildey Magnum]]<br/> [[.50 Action Express]]<br/> [[.500 S&W Magnum]]<br/> [[6.5x50mm SR Arisaka]]<br/> [[7.62x54mm R]]<br/> [[7.92x57mm Mauser]]<br/> [[12 gauge]]<br/> [[12 gauge CAWS]]
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| [[.30-06 Springfield]]<br/>[[.303 British]]<br/> [[.300 Winchester Magnum]]<br/> [[.338 Lapua Magnum]]<br/>[[.338 Norma Magnum]]<br/>[[.45-70 Government]]<br/> [[.475 Wildey Magnum]]<br/> [[.50 Action Express]]<br/> [[.500 S&W Magnum]]<br/> [[6.5x50mm SR Arisaka]]<br/> [[7.62x54mm R]]<br/> [[7.92x57mm Mauser]]<br/> [[12 gauge]]<br/> [[12 gauge CAWS]]
|-
|-
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| Antimatériel: '''0.1''' unit
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| Very heavy: '''0.1''' unit
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| [[.408 Chey Tac]]<br/> [[.50 BMG]]<br/> [[12.7x108mm]]
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| [[4.2x30mm R]]<br/> [[.408 Chey Tac]]<br/> [[.50 BMG]]<br/>[[.577 Nitro Express]]<br/>  [[12.7x108mm]]
|}
|}
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|-
|-
| '''0.01''' unit
| '''0.01''' unit
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| [[Nailgun]] nails<br/> [[Fukiya]] darts
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| [[Nailgun]] nails
|-
|-
| '''0.1''' unit
| '''0.1''' unit
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| [[Crossbow]] bolts<br/> [[Bow]] arrows<br/> [[Taser X26c|Taser]] cartridges
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| Crossbow [[Large bolt]]<br/> Crossbow [[Small bolt]]<br/> Bow [[Arrow]]<br/> [[Taser X26c|Taser]] cartridges
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|-
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| '''1''' unit
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| Any grenade launcher round
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|-
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| '''3''' units
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| Any rocket launcher round
|}
|}

Latest revision as of 17:41, 27 December 2018

When using firearms and certain other weapons, you will certainly need to supply them with ammunition. Ammunition is most commonly found in the Uncivilized Area in random types and quantities, but may also be bought at gun shops and weapon shops, as well as salvaged from the inventory of dead enemies.

Ammunition can be classed in different categories: firearm ammunition (further subdivided into Pistol, Rifle and Shotgun categories), heavy ordnance and non-firearm ammunition.

Randomly generated ammunition may have varying powder type, loads, and projectile types, which all affect performance.

Special notes

  • Revolvers chambered in certain longer calibers may also be interchangeably loaded with certain shorter calibers. Among the available calibers in the Mazes are the following possibilities:
  • Certain specific firearms also benefit from similar interchangeable loading rules:
    • Any firearm chambered in either .454 Casull or .45 Colt with a 3" chamber can shoot .410 bore.
      • Such firearms will be marked .45 Colt (3" chamber) or .454 Casull (3" chamber).
      • Shooting .410 bore ammunition in a .454 3" or .45 3" firearm will result in an automatic FT+1 malus (Shot spreads faster in rifled firearms, and slugs will not engage the rifling)
    • COP 357 Derringer: A .357 Magnum quadruple-barreled derringer, it can also be interchangeably loaded with .38 Special rounds.
    • Marlin Model 1894: A .44 Magnum lever-action carbine, it can also be interchangeably loaded with .44 Special rounds.
    • Marlin Model 1894C: A .357 Magnum lever-action carbine, it can also be interchangeably loaded with .38 Special rounds.
    • Taurus Raging Judge Magnum M513: A .454 Casull firearm with a 3" chamber, it may also use .460 Rowland/.45 ACP moon clips, allowing this firearm to be effectively loaded with 5 different calibers; however, it will not accept a combination of rimmed and rimless (moon clip) ammunition. Any combination of .45 Colt/.454/.410 OR any combination of .45 ACP/.460 may be loaded in the Raging Judge.
    • Taurus Rossi M92: A .454 Casull lever-action carbine, it can also be interchangeably loaded with .45 Colt rounds.
    • Uberti Lightning Carbine: A .357 Magnum pump-action carbine, it can also be interchangeably loaded with .38 Special rounds.

Pistol and rifle calibers

A (P) in front of a caliber name indicates it is considered a pistol caliber, while a [R] indicates it is considered a rifle caliber.

Shotgun calibers

Grenade launcher ammunition

Rocket launcher ammunition

Reloadable
Disposable

Non-firearm ammunition

Ammunition with the R suffix can be reused in case of missed shots ; in such cases, the ammunition will simply be found on the target's side.

Weight

The following details the weight of ammunition and certain weapons in the backpack.

Firearm ammunition

Weight Ammunition
Light: 0.01 unit .22 Long Rifle
.30 Carbine
.32 ACP
.357 SIG
.38 Special
.380 ACP
.44 Special
4.6x30mm
4.73x33mm Caseless
5.45x39mm
5.56x45mm NATO
5.7x28mm
5.8x42mm
7.62x25mm Tokarev
7.62x38mm R Nagant
9x18mm Makarov
9x19mm Parabellum
Medium: 0.02 unit .260 Remington
.300 AAC Blackout
.30-30 Winchester
.357 Magnum
.40 S&W
.44 AMP
.44 Magnum
.45 ACP
.45 Colt
.410 bore
.454 Casull
.460 Rowland
7.62x51mm NATO
7.62x39mm
7.92x33mm Kurz
9x25mm Dillon
9x39mm
10x25mm Auto
Heavy: 0.05 unit .30-06 Springfield
.303 British
.300 Winchester Magnum
.338 Lapua Magnum
.338 Norma Magnum
.45-70 Government
.475 Wildey Magnum
.50 Action Express
.500 S&W Magnum
6.5x50mm SR Arisaka
7.62x54mm R
7.92x57mm Mauser
12 gauge
12 gauge CAWS
Very heavy: 0.1 unit 4.2x30mm R
.408 Chey Tac
.50 BMG
.577 Nitro Express
12.7x108mm

Everything else

Weight Ammunition
0.01 unit Nailgun nails
0.1 unit Crossbow Large bolt
Crossbow Small bolt
Bow Arrow
Taser cartridges
1 unit Any grenade launcher round
3 units Any rocket launcher round

See also