Ammunition (no ontology)

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When using firearms and certain other weapons, most of the time you will need to supply them with '''ammunition'''. Ammunition is a very important aspect of the game, as running out of it makes the game more problematic. Ammunition comes most commonly at random, through the [[Contestant|contestant]]'s progress, but may also be bought at [[Gun shop|gun shops]] and [[Weapon shop|weapon shops]], exchanged for items at the [[pawn shop]], as well as salvaged from dead [[Encounters|enemies]].
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When using firearms and certain other weapons, you will certainly need to supply them with '''ammunition'''. Ammunition is most commonly found in the [[Uncivilized Area]] in random types and quantities, but may also be bought at [[Gun shop|gun shops]] and [[Weapon shop|weapon shops]], as well as salvaged from the inventory of dead [[Encounters|enemies]].
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In rarer cases, it is also possible to find one of the three variants of '''ammo caches'''. Each of them respectively gives the equivalent of '''one''' (the Mixed Ammo Box), '''two''', and '''five''' (the Ammo Caches) magazines '''for every weapon carried''' by the contestant, except spare weapons.
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Ammunition can be classed in different categories: '''firearm ammunition''' (further subdivided into '''Pistol''', '''Rifle''' and '''Shotgun''' categories), '''heavy ordnance''' and '''non-firearm ammunition'''.
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Ammunition can be classed in different categories: '''bullets''', '''shotgun shells''', '''heavy ordnance''', '''non-bullets''', and weapons that are '''themselves ammunition''' (such as in the case of the [[Ballistic knife|ballistic knives]].)
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Randomly generated ammunition may have varying [[handloading|powder type, loads, and projectile types]], which all affect performance.
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<span style="color: white">Reloading one weapon takes one turn.</span> The contestant is able to reload any amount of ammunition he/she wishes within the weapon's capacity, but if no amount is specified, '''it is assumed the weapon is refilled fully (or as much as possible if ammunition reserves are low)'''.
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==== Special notes ====
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* Revolvers chambered in certain longer calibers may also be interchangeably loaded with certain shorter calibers. Among the available calibers in the Mazes are the following possibilities:
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** [[.357 Magnum]] revolvers can shoot [[.38 Special]].
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** [[.44 Magnum]] revolvers can shoot [[.44 Special]].
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** [[.454 Casull]] revolvers can shoot [[.45 Colt]].
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** [[.460 Rowland]] revolvers can shoot [[.45 ACP]].
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** [[10x25mm Auto]] revolvers can shoot [[.40 S&W]].
 +
* Certain specific firearms also benefit from similar interchangeable loading rules:
 +
** Any firearm chambered in either [[.454 Casull]] or [[.45 Colt]] with a '''3" chamber''' can shoot [[.410 bore]].
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*** Such firearms will be marked '''.45 Colt (3" chamber)''' or '''.454 Casull (3" chamber)'''.
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*** Shooting .410 bore ammunition in a .454 3" or .45 3" firearm '''will result in an automatic FT+1 malus''' (Shot spreads faster in rifled firearms, and slugs will not engage the rifling)
 +
** '''COP 357 Derringer''': A [[.357 Magnum]] quadruple-barreled derringer, it can also be interchangeably loaded with [[.38 Special]] rounds.
 +
** '''Marlin Model 1894''': A [[.44 Magnum]] lever-action carbine, it can also be interchangeably loaded with [[.44 Special]] rounds.
 +
** '''Marlin Model 1894C''': A [[.357 Magnum]] lever-action carbine, it can also be interchangeably loaded with [[.38 Special]] rounds.
 +
** '''Taurus Raging Judge Magnum M513''': A [[.454 Casull]] firearm with a 3" chamber, it may also use '''.460 Rowland/.45 ACP moon clips''', allowing this firearm to be effectively loaded with 5 different calibers; however, it will not accept a combination of rimmed and rimless (moon clip) ammunition. Any combination of .45 Colt/.454/.410 '''OR''' any combination of .45 ACP/.460 may be loaded in the Raging Judge.
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** '''Taurus Rossi M92''': A [[.454 Casull]] lever-action carbine, it can also be interchangeably loaded with [[.45 Colt]] rounds.
 +
** '''Uberti Lightning Carbine''': A [[.357 Magnum]] pump-action carbine, it can also be interchangeably loaded with [[.38 Special]] rounds.
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'''Special notes:'''
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=== Pistol and rifle calibers ===
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[[12 gauge]] weapons can be loaded with any type of 12 gauge shell interchangeably.
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A '''(P)''' in front of a caliber name indicates it is considered a '''pistol caliber''', while a '''[R]''' indicates it is considered a '''rifle caliber'''.
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Revolvers chambered in [[.357 Magnum]] may also be interchangeably loaded with [[.38 Special]] rounds.
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Revolvers chambered in [[10mm Auto]] may also be intterchangeably loaded with [[.40 S&W]] Rounds.
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=== Bullets ===
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*[[.22 Long Rifle]] '''(P)'''
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*[[.22 Long Rifle]]
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*[[.260 Remington]] '''[R]'''
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*[[.30-06 Springfield]]
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*[[.30 Carbine]] '''(P)'''
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*[[.300 Winchester Magnum]]
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*[[.300 AAC Blackout]] '''[R]'''
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*[[.32 ACP]]
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*[[.300 Winchester Magnum]] '''[R]'''
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*[[.338 Lapua Magnum]]
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*[[.30-06 Springfield]] '''[R]'''
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*[[.357 Magnum]]
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*[[.30-30 Winchester]] '''[R]'''
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*[[.357 SIG]]
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*[[.303 British]] '''[R]'''
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*[[.38 Special]]
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*[[.32 ACP]] '''(P)'''
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*[[.40 S&W]]
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*[[.338 Lapua Magnum]] '''[R]'''
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*[[.408 Chey Tac]]
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*[[.338 Norma Magnum]] '''[R]'''
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*[[.44 AMP]]
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*[[.357 Magnum]] '''(P)'''
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*[[.44 Magnum]]
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*[[.357 SIG]] '''(P)'''
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*[[.45 ACP]]
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*[[.38 Special]] '''(P)'''
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*[[.45 Colt]]
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*[[.380 ACP]] '''(P)'''
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*[[.45 GAP]]
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*[[.40 S&W]] '''(P)'''
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*[[.50 Action Express]]
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*[[.408 Chey Tac]] '''[R]'''
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*[[.50 BMG]]
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*[[.44 AMP]] '''(P)'''
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*[[.500 S&W]]
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*[[.44 Magnum]] '''(P)'''
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*[[4.6x30mm]]
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*[[.44 Special]] '''(P)'''
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*[[4.7x33mm Caseless]]
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*[[.45 ACP]] '''(P)'''
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*[[5.45x39mm]]
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*[[.45 Colt]] '''(P)'''
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*[[5.56x45mm NATO]]
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*[[.45-70 Government]] '''(P)'''
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*[[5.7x28mm]]
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*[[.454 Casull]] '''(P)'''
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*[[7.62x25mm Tokarev]]
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*[[.460 Rowland]] '''(P)'''
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*[[7.62x39mm]]
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*[[.475 Wildey Magnum]] '''(P)'''
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*[[7.62x51mm NATO]]
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*[[.50 Action Express]] '''(P)'''
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*[[7.62x54mm R]]
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*[[.50 BMG]] '''[R]'''
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*[[9x18mm Makarov]]
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*[[.500 S&W Magnum]] '''(P)'''
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*[[9x19mm Parabellum]]
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*[[.577 Nitro Express]] '''[R]'''
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*[[9x39mm]]
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*[[4.2x30mm R]] '''(P)''' (the [[List of Class 3 Weapons|Golden Gun]] round)
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*[[10mm Auto]]
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*[[4.6x30mm]] '''[R]'''
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*[[12.7x108mm]]
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*[[4.73x33mm Caseless]] '''[R]'''
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*[[5.45x39mm]] '''[R]'''
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*[[5.56x45mm NATO]] '''[R]'''
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*[[5.7x28mm]] '''[R]'''
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*[[5.8x42mm]] '''[R]'''
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*[[6.5x50mm SR Arisaka]] '''[R]'''
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*[[7.62x25mm Tokarev]] '''(P)'''
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*[[7.62x38mm R Nagant]] '''(P)'''
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*[[7.62x39mm]] '''[R]'''
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*[[7.62x51mm NATO]] '''[R]'''
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*[[7.62x54mm R]] '''[R]'''
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*[[7.92x33mm Kurz]] '''[R]'''
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*[[7.92x57mm Mauser]] '''[R]'''
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*[[9x18mm Makarov]] '''(P)'''
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*[[9x19mm Parabellum]] '''(P)'''
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*[[9x25mm Dillon]] '''(P)'''
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*[[9x39mm]] '''[R]'''
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*[[10x25mm Auto]] '''(P)'''
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*[[12.7x108mm]] '''[R]'''
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=== Shotgun shells ===
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=== Shotgun calibers ===
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*All variants of [[12 gauge]]
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*[[.410 bore]]
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*[[12 bore belted]] for the [[Heckler &amp; Koch CAWS|CAWS]]
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*[[12 gauge]]
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*[[12 gauge CAWS]]
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=== Heavy ordnance ===
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=== Grenade launcher ammunition ===
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*[[40x46mm grenade]]
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*[[40mm NATO grenade]]
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*[[83.5mm rocket]]
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*[[40mm caseless grenade]]
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*[[85mm RPG]]
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*[[43mm VGM-93 grenade]]
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*[[105mm RPG]]
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*[[VOG-25]]
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*[[VGM-93]]
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=== Non-firearm ordnance ===
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=== Rocket launcher ammunition ===
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*Arrows for [[Bow]]
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===== Reloadable =====
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*[[Crossbow]] bolts
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*[[BUR rocket]]
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*[[Nailgun]] nails
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*[[M74 rocket]]
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*[[Pepper spray]] charges (up to 50 per can)
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*[[SMAW rocket]]
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*[[RPG-7 rocket]]
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*[[RPG-29 rocket]]
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=== Self-munitions ===
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*[[35mm training rocket]]
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Those are '''Class 5''' weapons that are depleted or one-use only after being thrown or fired, because the weapon breaks or simply cannot be used more than once in this manner. It is recommended to have multiple amounts of those weapons. Those weapons remain usable an unlimited amount of times in melee.<br />
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NOTE: Keep in mind that all weapons can technically be thrown, and that if it does not appear on the following list, can be picked up again later.
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*[[Ballistic knife]] (One-use only when fired)
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===== Disposable =====
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*[[Brick]] (Breaks upon impact when thrown)
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*[[64mm RPG-18 rocket]]
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*[[Broken bottle]] (Breaks upon impact when thrown)
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*[[66mm LAW rocket]]
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*[[Broken PSP]] (Breaks upon impact when thrown)
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*[[72.5mm RPG-26 rocket]]
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*[[Glass shard]] (Breaks upon impact when thrown)
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*[[73mm Armblast-AP rocket]]
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*[[Scrap metal shard]] (Breaks upon impact when thrown)
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*[[84mm AT4 rocket]]
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*[[Table]] (Shatters into four [[plank|planks]] upon impact when thrown)
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*[[93mm RPO-A rocket]]
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*[[Wooden chopsticks]] (Breaks upon impact when thrown)
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*[[94mm LAW-80 rocket]]
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*[[Wooden stick]] (Breaks upon impact when thrown)
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=== Non-firearm ammunition ===
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*[[Arrow]] (Bows) '''R'''
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*[[Large bolt]] (Crossbows) '''R'''
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*[[Small bolt]] (Crossbows) '''R'''
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*[[Nailgun]] nails
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*[[Taser X26c|Taser]] cartridges
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Ammunition with the '''R''' suffix can be '''reused''' in case of missed shots ; in such cases, the ammunition will simply be found on the target's side.
=== Weight ===
=== Weight ===
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The following details the weight of ammunition in the [[Backpack|backpack]]
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The following details the weight of ammunition and certain weapons in the [[Backpack|backpack]].
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==== ''Firearm ammunition'' ====
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{|
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| '''Weight'''
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| '''Ammunition'''
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|-
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| Light: '''0.01''' unit
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| [[.22 Long Rifle]]<br/>[[.30 Carbine]]<br/> [[.32 ACP]]<br/> [[.357 SIG]]<br/> [[.38 Special]]<br/>[[.380 ACP]]<br/>[[.44 Special]]<br/> [[4.6x30mm]]<br/> [[4.73x33mm Caseless]]<br/> [[5.45x39mm]]<br/> [[5.56x45mm NATO]]<br/> [[5.7x28mm]]<br/> [[5.8x42mm]]<br/> [[7.62x25mm Tokarev]]<br/>[[7.62x38mm R Nagant]]<br/> [[9x18mm Makarov]]<br/> [[9x19mm Parabellum]]
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|-
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| Medium: '''0.02''' unit
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| [[.260 Remington]]<br/>[[.300 AAC Blackout]]<br/>[[.30-30 Winchester]]<br/> [[.357 Magnum]]<br/> [[.40 S&W]]<br/> [[.44 AMP]]<br/> [[.44 Magnum]]<br/> [[.45 ACP]]<br/> [[.45 Colt]]<br/> [[.410 bore]]<br/> [[.454 Casull]]<br/>[[.460 Rowland]]<br/>[[7.62x51mm NATO]]<br/>[[7.62x39mm]]<br/>[[7.92x33mm Kurz]]<br/>[[9x25mm Dillon]]<br/>[[9x39mm]]<br/> [[10x25mm Auto]]
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|-
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| Heavy: '''0.05''' unit
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| [[.30-06 Springfield]]<br/>[[.303 British]]<br/> [[.300 Winchester Magnum]]<br/> [[.338 Lapua Magnum]]<br/>[[.338 Norma Magnum]]<br/>[[.45-70 Government]]<br/> [[.475 Wildey Magnum]]<br/> [[.50 Action Express]]<br/> [[.500 S&W Magnum]]<br/> [[6.5x50mm SR Arisaka]]<br/> [[7.62x54mm R]]<br/> [[7.92x57mm Mauser]]<br/> [[12 gauge]]<br/> [[12 gauge CAWS]]
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|-
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| Very heavy: '''0.1''' unit
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| [[4.2x30mm R]]<br/> [[.408 Chey Tac]]<br/> [[.50 BMG]]<br/>[[.577 Nitro Express]]<br/>  [[12.7x108mm]]
 +
|}
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*Firearm cartridge (bullet): '''0.01''' unit
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==== ''Everything else'' ====
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*Shotgun shell: '''0.01''' unit
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{|
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*Nailgun nail: '''0.01''' unit
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| '''Weight'''
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*Crossbow bolt: '''0.1''' unit
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| '''Ammunition'''
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*Bow arrow: '''0.1''' unit
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|-
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*Non-Class 4 grenade (40x46mm, VOG-25, VGM-93): '''1''' unit
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| '''0.01''' unit
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*Rockets/RPGs: '''3''' units
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| [[Nailgun]] nails
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|-
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| '''0.1''' unit
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| Crossbow [[Large bolt]]<br/> Crossbow [[Small bolt]]<br/> Bow [[Arrow]]<br/> [[Taser X26c|Taser]] cartridges
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|-
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| '''1''' unit
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| Any grenade launcher round
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|-
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| '''3''' units
 +
| Any rocket launcher round
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|}
== See also ==
== See also ==

Latest revision as of 17:41, 27 December 2018

When using firearms and certain other weapons, you will certainly need to supply them with ammunition. Ammunition is most commonly found in the Uncivilized Area in random types and quantities, but may also be bought at gun shops and weapon shops, as well as salvaged from the inventory of dead enemies.

Ammunition can be classed in different categories: firearm ammunition (further subdivided into Pistol, Rifle and Shotgun categories), heavy ordnance and non-firearm ammunition.

Randomly generated ammunition may have varying powder type, loads, and projectile types, which all affect performance.

Special notes

  • Revolvers chambered in certain longer calibers may also be interchangeably loaded with certain shorter calibers. Among the available calibers in the Mazes are the following possibilities:
  • Certain specific firearms also benefit from similar interchangeable loading rules:
    • Any firearm chambered in either .454 Casull or .45 Colt with a 3" chamber can shoot .410 bore.
      • Such firearms will be marked .45 Colt (3" chamber) or .454 Casull (3" chamber).
      • Shooting .410 bore ammunition in a .454 3" or .45 3" firearm will result in an automatic FT+1 malus (Shot spreads faster in rifled firearms, and slugs will not engage the rifling)
    • COP 357 Derringer: A .357 Magnum quadruple-barreled derringer, it can also be interchangeably loaded with .38 Special rounds.
    • Marlin Model 1894: A .44 Magnum lever-action carbine, it can also be interchangeably loaded with .44 Special rounds.
    • Marlin Model 1894C: A .357 Magnum lever-action carbine, it can also be interchangeably loaded with .38 Special rounds.
    • Taurus Raging Judge Magnum M513: A .454 Casull firearm with a 3" chamber, it may also use .460 Rowland/.45 ACP moon clips, allowing this firearm to be effectively loaded with 5 different calibers; however, it will not accept a combination of rimmed and rimless (moon clip) ammunition. Any combination of .45 Colt/.454/.410 OR any combination of .45 ACP/.460 may be loaded in the Raging Judge.
    • Taurus Rossi M92: A .454 Casull lever-action carbine, it can also be interchangeably loaded with .45 Colt rounds.
    • Uberti Lightning Carbine: A .357 Magnum pump-action carbine, it can also be interchangeably loaded with .38 Special rounds.

Pistol and rifle calibers

A (P) in front of a caliber name indicates it is considered a pistol caliber, while a [R] indicates it is considered a rifle caliber.

Shotgun calibers

Grenade launcher ammunition

Rocket launcher ammunition

Reloadable
Disposable

Non-firearm ammunition

Ammunition with the R suffix can be reused in case of missed shots ; in such cases, the ammunition will simply be found on the target's side.

Weight

The following details the weight of ammunition and certain weapons in the backpack.

Firearm ammunition

Weight Ammunition
Light: 0.01 unit .22 Long Rifle
.30 Carbine
.32 ACP
.357 SIG
.38 Special
.380 ACP
.44 Special
4.6x30mm
4.73x33mm Caseless
5.45x39mm
5.56x45mm NATO
5.7x28mm
5.8x42mm
7.62x25mm Tokarev
7.62x38mm R Nagant
9x18mm Makarov
9x19mm Parabellum
Medium: 0.02 unit .260 Remington
.300 AAC Blackout
.30-30 Winchester
.357 Magnum
.40 S&W
.44 AMP
.44 Magnum
.45 ACP
.45 Colt
.410 bore
.454 Casull
.460 Rowland
7.62x51mm NATO
7.62x39mm
7.92x33mm Kurz
9x25mm Dillon
9x39mm
10x25mm Auto
Heavy: 0.05 unit .30-06 Springfield
.303 British
.300 Winchester Magnum
.338 Lapua Magnum
.338 Norma Magnum
.45-70 Government
.475 Wildey Magnum
.50 Action Express
.500 S&W Magnum
6.5x50mm SR Arisaka
7.62x54mm R
7.92x57mm Mauser
12 gauge
12 gauge CAWS
Very heavy: 0.1 unit 4.2x30mm R
.408 Chey Tac
.50 BMG
.577 Nitro Express
12.7x108mm

Everything else

Weight Ammunition
0.01 unit Nailgun nails
0.1 unit Crossbow Large bolt
Crossbow Small bolt
Bow Arrow
Taser cartridges
1 unit Any grenade launcher round
3 units Any rocket launcher round

See also