Ammunition (no ontology)

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When using firearms and certain other weapons, you will certainly need to supply them with ammunition. Ammunition comes most commonly at random, through the contestant's progress, but may also be bought at gun shops and weapon shops, as well as salvaged from dead enemies.

In rarer cases, it is also possible to find one of the three variants of ammo caches. Each of them respectively gives the equivalent of one (the Mixed Ammo Box), two, and five (the Ammo Caches) full magazines for every weapon carried by the contestant, except spare weapons.

Ammunition can be classed in different categories: cartridges (bullets), shotgun shells, heavy ordnance, non-firearm ammunition, and weapons that are themselves ammunition (such as in the case of the ballistic knives.)

Ammunition can be either found at random, bought in relevant shops (Gun shop, weapon shop), or extracted from found weapons.

Randomly found ammunition will also have a random ammunition type, where applicable. Shotgun shells may be found in any type as well. The amounts may vary between a few loose rounds, to retail boxes (again, the amount found inside a box is random, but usually higher than lone, loose ammo), to entire bulk cans, which can contain several retail boxes' worth.

Special notes

  • 12 gauge weapons can be loaded with any type of 12 gauge shell interchangeably, except 12 gauge belted (CAWS) which can only be fired from the Heckler & Koch CAWS.
  • Revolvers chambered in .357 Magnum may also be interchangeably loaded with .38 Special rounds.
  • Revolvers chambered in 10mm Auto may also be interchangeably loaded with .40 S&W rounds.
  • Revolvers chambered in .454 Casull may also be interchangeably loaded with .45 Colt rounds.
  • Certain specific firearms also benefit from similar interchangeable loading rules:
    • Marlin Model 1894C: A .357 Magnum lever-action carbine, it can also be interchangeably loaded with .38 Special rounds.
    • Taurus Rossi M92: A .454 Casull lever-action carbine, it can also be interchangeably loaded with .45 Colt rounds. If the Rossi M92 is loaded exclusively with .45 Colt rounds, it can load 1 extra round (Capacity becomes 11+1 instead of 10+1)
  • Firearms chambered in .460 Rowland may also be interchangeably loaded with .45 ACP rounds, and may even use the same magazines (if applicable).

Firearm cartridges

A (P) in front of a caliber name indicates it is considered a pistol caliber, while a [R] indicates it is considered a rifle caliber.

Shotgun shells

Heavy ordnance

Non-firearm ammo

Self-munitions

Those are Class 5 weapons that are depleted or discarded after being thrown or fired a certain amount of times (usually once, unless listed otherwise), because the weapon breaks or simply cannot be used more than once in this manner. It is recommended to have multiple amounts of those weapons. Those weapons remain usable an unlimited amount of times in melee.
NOTE: Keep in mind that all weapons can technically be thrown, and that if it does not appear on the following list, can be picked up again later.

Weight

The following details the weight of ammunition and certain weapons in the backpack.

Firearm ammunition

Weight Ammunition
Light: 0.01 unit .22 Long Rifle
.30 Carbine
.32 ACP
.357 SIG
.38 Special
.380 ACP
4.6x30mm
4.7x33mm Caseless
5.45x39mm
5.56x45mm NATO
5.7x28mm
5.8x42mm
7.62x25mm Tokarev
9x18mm Makarov
9x19mm Parabellum
Medium: 0.02 unit .300 AAC Blackout
.357 Magnum
.40 S&W
.44 AMP
.44 Magnum
.45 ACP
.45 Colt
.454 Casull
.460 Rowland
7.62x51mm NATO
7.62x39mm
7.92x33mm Kurz
9x25mm Dillon
9x39mm
10mm Auto
Heavy: 0.05 unit .30-06 Springfield
.303 British
.300 Winchester Magnum
.338 Lapua Magnum
.338 Norma Magnum
.50 Action Express
.500 S&W
6.5x50mm SR Arisaka
7.62x54mm R
7.92x57mm Mauser
12 gauge
12 gauge belted
Antimatériel: 0.1 unit .408 Chey Tac
.50 BMG
12.7x108mm

Everything else

Weight Ammunition
0.01 unit Nailgun nails
Fukiya darts
0.1 unit Crossbow bolts
Bow arrows
Taser cartridges
1 unit 40mm NATO grenades
40mm caseless grenades
43mm VGM-93 grenades
All 1-unit hand grenades
All planted explosives°
3 units All 3-unit hand grenades
62mm rocket
66mm rocket
83.5mm rocket
85mm RPG
105mm RPG
Phone bomb
Chlorine bomb
5 units Time bombs°°
Pipe bomb

See also