Guide:Changelog (Meta, no ontology)

From Mazeworld

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=== Changes in gameplay mechanics ===
=== Changes in gameplay mechanics ===
* Minor gameplay mechanic change: an expansion of the [[cover|cover taking]] system, which allows a contestant to open fire WHILE taking cover, but with a FT+2 malus. Shooting while taking cover evidently nulls [[stealth shot]] as well. A possible further expansion of this mechanic may include the ability to shoot in the same way while trying to escape a room, also with the FT+2 malus. (Again this needs testing to see if the malus is adequate)
* Minor gameplay mechanic change: an expansion of the [[cover|cover taking]] system, which allows a contestant to open fire WHILE taking cover, but with a FT+2 malus. Shooting while taking cover evidently nulls [[stealth shot]] as well. A possible further expansion of this mechanic may include the ability to shoot in the same way while trying to escape a room, also with the FT+2 malus. (Again this needs testing to see if the malus is adequate)
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* [[Weapon accessory|Silencers]] will lose their FT-1 ability, and will only be useful for stealth. ([[Tempest|Author's note]]: '' "seriously guys [[stealth shot]] is awesome, take cover more often >:I" '')
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* [[Weapon accessory|Silencers]] will lose their FT-1 ability, and will only be useful for stealth.
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= Post-2.3 fixes =
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* Meta: Purged the "Real-life data" section of all firearm articles, and made it unnecessary to write one for any subsequent ones, in an effort of speeding article writing.
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* Right door [[Endgame]] has been rewritten. The right door choice now leads to a [[Endgame:Right Door|final, difficult adventure.]] The FinalN, FinalA and FinalT endings have been altered. (Pending modifications on the wiki!)
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* Certain weapons have now been made compatible with the [[ACL|Leupold DeltaPoint]]:
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**[[Česká Zbrojovka CZ 75 AUTOMATIC]]
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**[[Česká Zbrojovka CZ 75B]]
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**[[Heckler & Koch USP]]
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**[[Heckler & Koch USP Tactical]]
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* The [[Heckler & Koch MP5/40A2]]'s weight is changed to 9 (previously: 5).
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* [[Maze Customs]] fixes and additions:
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** For balance reasons, there is now a cap on how many custom rounds can be ordered, which is '''either''' 60 rounds OR a full ammo belt.
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** Overpressure ammunition can now be ordered for '''handgun calibers only''' instead of all handgun and rifle calibers.
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** Three new ammo mods are now proposed: '''Segmented''', '''Armor-Piercing (AP)''', and '''Hollow-Point (HP)'''.
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** New modification type for 1911SS, 1911DS, L-Frame and Glock families: '''Barrel material upgrade'''. This service proposes upgrades in what material the barrel of those handguns are made of, which negates some of the negative effects of overpressure ammunition.
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* Slightly fixed the damage tables of [[7.62x54mm R]], [[7.62x39mm]] [[.454 Casull]] and [[7.62x51mm NATO]].
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** 7.62x54mm R is now slightly more powerful against Light and Hardskin.
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** 7.62x39mm is now more powerful against Hardskin, and slightly more against Kevlar-2.
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** .454 Casull was made slightly more powerful against Naked and Light but slightly less against Hardskin.
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** 7.62 NATO is now slightly more powerful against all ACs except HEV.
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* [[Weapon accessory|Muzzle brakes]] now have a far different effect, replacing the old one as it was deemed inappropriate and out of place. The new effect is: '''Decreases [[Recoil]] level by 1'''.
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= MazeWorld 2.3 changes =
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'''Quick statistics'''
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*Increases the total event count to: '''6040''' (+250)
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**New feature: Recoil system
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**New features: 4 new weapon accessory types
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**'''11''' new Class 1 weapons
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**'''5''' new Class 2 weapons
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**'''8''' new Class 3 weapons
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**'''42''' new weapon accessories
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**'''1''' new caliber
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**'''2''' new food items
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**'''1''' new blueprint
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**'''3''' new crafting-relevant items
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== Meta changes ==
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* Weapon naming nomenclature ingame (Internal files and IRC channel) will change to adapt to the changes and additions
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== New [[Gameplay mechanics|gameplay mechanic]]: [[Recoil]] ==
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[[Recoil]] is explained in detail in this article.
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== New [[Weapon accessory]] types ==
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New types of weapon accessories are formally introduced to Mazeworld along with the recoil system, in order to help shooters control the newly-introduced recoil of their weapons in different ways. Those accessories are:
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* '''Bipods'''
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* '''Foregrips'''
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* '''Muzzle brakes'''
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The way they function will be both described in detail on the [[Recoil]] and [[Weapon accessory]] pages. Several weapons of the game will be made compatible, or even come standard with those accessories, retroactively, which will introduce a new dimension of loadout strategy.
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== Obligatory bag of new [[Weapon|weapons]] ==
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==== New Class 1 weapons ====
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*[[Armalite AR-18]], Assault rifle, [[5.56x45mm NATO]]
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*[[Franchi SPAS-15]], Semi-automatic shotgun, [[12 gauge]]
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*[[KAC M110 SASS]], Sniper rifle, [[7.62x51mm NATO]]
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*[[Končar-Arma APS-95]], Assault rifle, [[5.56x45mm NATO]]
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*[[MAS 49/56]], Semi-automatic rifle, [[7.62x51mm NATO]]
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*[[Noreen Bad News ULR]], Sniper rifle, [[.338 Lapua Magnum]]
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*[[ZiD Degtyarov RPD]], Light machine gun, [[7.62x39mm]] belted ('''No +1''')
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==== New Class 2 weapons ====
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*[[Calico M960A]], Submachine gun, [[9x19mm Parabellum]]
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*[[Danuvia VD-01]], Submachine gun, [[9x19mm Parabellum]]
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*[[Enfield Sten Mk IIS]], Submachine gun, [[9x19mm Parabellum]] ('''No +1''')
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*[[IWI Tavor X95]], Compact assault rifle, [[5.45x39mm]]
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*[[KRISS Vector]], Submachine gun, [[.45 ACP]]
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==== New Class 3 weapons ====
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*[[AMT Automag V]], Semi-automatic pistol, [[.50 Action Express]]
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*[[Coonan Model A]], Semi-automatic pistol, [[.357 Magnum]]
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*[[LAR Grizzly Mark V]], Semi-automatic pistol, [[.50 Action Express]]
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*[[Mateba MTR-8]], Revolver, [[.38 Special]] ('''No +1''')
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*[[Mauser C96 Red 9]], Semi-automatic pistol, [[9x19mm Parabellum]] ('''No +1''')
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*[[Para Ordnance Carry GAP]], Semi-automatic pistol, [[.45 GAP]]
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*[[Smith & Wesson Model 327]], Revolver, [[.357 Magnum]] ('''No +1''')
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And a brand new [[crafting]]-only exclusive weapon, built via the [[Kourin blueprint]]:
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* [[Super LeMat]], Revolver, [[.44 Magnum]]/[[12 gauge]]
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** A special, 9-shot .44 Magnum revolver with a secondary 12 gauge single-shot barrel.
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=== New caliber: 5.8x42mm ===
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'''5.8x42mm''', also known as '''5.8x42mm DBP87''' or '''5.8mm Chinese''', is the standard service caliber of the People's Liberation Army (People's Republic of China) in the real world. A single cartridge (with different loads) may be used for a variety of applications, ranging from standard service rifles, DMRs, light machine guns and even short-barreled rifles for CQC, all with a same, polyvalent and powerful cartridge.
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* 77 grain, 2003 Joule muzzle energy, 870 m/s muzzle velocity
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* Silencer available in this caliber
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* [[Recoil]] Level: '''Normal'''
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* Ammunition available in boxes of 30 and 150, for '''4.50 P$'''/round
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* Power chart:
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{|
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| '''Type'''
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| Unarm
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| Light
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| Hardskin
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| Kevlar-2
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| Kevlar-3
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| Kevlar-4
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| HEV
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|-
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| '''Bullet'''
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| <span style="color: yellow">75%</span>
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| <span style="color: yellow">74%</span>
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| <span style="color: yellow">73%</span>
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| <span style="color: green">66%</span>
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| <span style="color: green">56%</span>
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| 37%
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| 17%
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|}
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==== Weapons planned in 5.8x42mm ====
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* [[Norinco QBZ-95]], Class 1 assault rifle
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* [[Norinco QBB-95]], Class 1 light machine gun
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* [[Norinco QJY-88]], Class 1 light machine gun
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* [[Norinco QBU-88]], Class 1 sniper rifle
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* [[Norinco QBZ-95B]], Class 2 assault rifle
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== Other planned additions ==
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==== Extra magazines for existing firearms ====
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* [[FN Five-seveN]] extended 30-round magazine
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* [[Heckler & Koch USP]] Jet Funnel extended 18-round magazine
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* [[IZHMASH Saiga-12K]] 20-round drum
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* [[Glock 21]]/[[KRISS Vector]] extended 30-round magazine
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==== New underbarrel [[weapon accessory]] ====
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* '''Masterkey''' 12 gauge pump-action shotgun attachment. Capacity 3+1.
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==== New roomstyles ====
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* The 5-room '''Corridor'''
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* The versatile '''Office'''
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* The '''Shooting Range''', return of an old feature, revamped for modern MzW
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Additionally, existing roomstyles improved and expanded on, mostly in the appearance of large groups of encounters in certain areas.
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==== New [[food]] items ====
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* [[Box of cookies (6)]] and [[Box of cookies (18)]], on popular request
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== ''Special thanks in advance to: ==
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** Player '''Eris''' (famous for [[Kaguya Houraisan]] and [[Eris Lilium]]) for giving me info about the Bad News rifle. It truly came as a very Mazeworld-ish weapon to me and was missing from our weapon roster. Thanks, Eris!
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** Player '''Selisona''' ([[Snow Winters]], [[Aoi Kikuchi]]) for further weapon propositions and suggestions, some of which made it in the planned additions. Thansk to you too!
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** Mr. '''Bryan Lester''' of [http://matebafan.com Matebafan.com] for his very educational and informative website about the Mateba auto-revolvers and his very kind e-mail, which was helpful in helping me decide implementing the MTR-8 in the Mazes.
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** All of our players and supporters for being loyal since nearly 2 years. We wish you a [[Special events#ChristMaze|Merry ChristMaze]] in advance! :p
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= Post-update fixes for version 2.2 =
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* Weight of the [[Barrett M98B]] changed from 22 to 14
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* Weight of the [[Heckler & Koch MSG-90]] changed from 22 to 14
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* Changed to-eat bonus of food in [[Chef|restaurants]] due to a calculation error - nutrition dice roll remain the same
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* Planned bonus weapons for December
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* Changed the effects of [[Secondary effect#Elemental|water attacks]].
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* '''Saco Defense M60E3''' name changed to [[Saco Defense M60]] due to designation error.
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* Weight of the [[Smith & Wesson Model 29]] changed from 5 to 3
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* Power of [[Buckshot]], [[12 gauge belted]] and [[Flechette]] have been slightly buffed.
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* Smith & Wesson Model 10 scrapped and replaced by [[Smith & Wesson Model 242 Airlite]]
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* Techno Arms MAG-7 scrapped and replaced by [[Ithaca 37 Stakeout]]
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* [[Colt AR-15A2 R6520]] is now compatible with the [[Weapon accessory|M203A1]] UGL instead of the regular M203.
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* '''IMPORTANT:''' Full event list repaired after an event count mismatch was detected and various errors were found on the list; the amount of events is now 5790.
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= MazeWorld 2.2 changes =
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'''Quick statistics'''
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*Increases the total event count to: '''5886''' (+335)
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*Adds '''1''' new services
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*Adds '''1''' new supply crate and '''1''' new medical aid
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*Adds '''8''' new bionic implants
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*Adds '''2''' new firearm calibers, '''3''' new non-firearm ammunition
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*Adds '''37''' new weapons, including...
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**'''12''' new Class 1 weapons
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**'''7''' new Class 2 weapons
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**'''14''' new Class 3 weapons
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**'''3''' new Class 4 weapons
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**'''1''' new Class 5 weapons (1 Long, 0 Short)
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=== New gameplay feature ===
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We now have a system of [[Achievements]].
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=== Maze Customs ===
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The [[Maze Customs]] atelier is an extension to [[workshop|engineering workshops]]. Engineers, which are also by job and nature, gunsmiths, are now proposing a new service: '''firearm customization'''.
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As it is an extension of engineering workshops and not a stand-alone shop, the Maze Customs service will be readily available in all workshops, on top of the usual [[Crafting|crafting]] services. <br/>
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This service offers:
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* Customization of pre-existing firearms that are part of a "family" to fit the user's needs
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** Those families are: 1911 Single Stack, 1911 Double Stack, Glock, L-Frame revolver, MP5, AR-15, Remington 700, Black Arrow
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* Ammunition overpressure service, which will increase the power of firearm cartridges at the cost of reliability and increased risks. This service does not apply to the following weapons: Weapons firing [[12 gauge]], [[12 gauge belted]], [[Golden 4.2mm bullet]], any grenade launcher, any rocket launcher.
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* Barrel rechambering into other calibers, along with manufacture of custom magazines and speedloaders
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* For revolvers, various cylinders allowing varying capacities, typically between 5 and 8 shots
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* Rail and scope mount installation
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* Auto-sear conversions, select-fire switches, and trigger groups
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* Barrel length conversions
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* Barrel/stock configurations
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* Visual and cosmetic modifications, such as color schemes, engravings, and more
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=== Miscellaneous new items ===
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All items that weren't numerous enough to warrant their own category.
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* New supply crate; [[KAPPA crate]]: Contains 6x [[Cucumber]]
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* New medical aid; [[Lorazepam]]: Syringe, forces sleep for 10 turns.
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* New weapon accessory; [[Weapon accessory|Mauser ZF4]] scope (4x).
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=== New [[Bionics|bionic implants]] ===
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Brand new bionic implants, many of which have been requested or suggested by players.
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* [[Bionic Implant 18]] - "Orc Skin" body resiliency enhancer (O-BRE): Pain sensitivity -10%. Cost: 1000 P$
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* [[Bionic Implant 19]] - "Hydra Skin" body resiliency enhancer (H-BRE): Pain sensitivity -30%. Cost: 1500 P$
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* [[Bionic Implant 20]] - "Armored Dragon Skin" body resiliency enhancer (A-BRE): Pain sensitivity -50% + [[Broken limb|unbreakable]] ribs. Cost: 2750 P$
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* [[Bionic Implant 21]] - "Akimbo Master" dual wielding mastery enhancement (DWME): Has the same effects as the regular [[Bionic Implant 11|Akimbo Mind]], but also gives a Failure Threshold -1 bonus. Cost: 3000 P$
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* [[Bionic Implant 22]] - "Bionic Eyes" vision versatility enhancer (VVE): FT-1 + Eye become indestructible and immune to blindness, smoke and flashbangs, and may provide night vision in low-light areas. Cost: 3000 P$
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* [[Bionic Implant 23]] - Encounter affinity identification scanner (EAIS): Scans encounters and informs the user of their hostility. Works with disguises. Cost: 1500 P$
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* [[Bionic Implant 24]] - Item composition identification scanner (ICIS): Scans items and informs the user of their composition, nature, and proper use. Cost: 2750 P$
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* [[Bionic Implant 25]] - "Ninja Speed" evasiveness and mobility enhancement (EME) - If possible, escaping, taking cover, and passing encounters unnoticed always succeed. (Removes the need to roll a 2d6 to perform those actions) Cost: 2500 P$
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=== New [[Weapon|non-firearm]] and related items ===
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A brand new '''Class 5 Long''' weapon, the [[Fukiya]]. A Japanese blowgun which can shoot special darts.<br/>
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Darts come in three variants: '''Normal''', '''Poison''' and '''Tranq'''. Normal and Poison darts can be found at random, or bought in relevant shops. Poison darts can be crafted, and Tranq darts can only be obtained via crafting.
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* New [[Crafting|blueprints]] involved:
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** [[PDarts blueprint]] - crafts Poison darts
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** [[TDarts blueprint]] - crafts Tranq darts
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=== New [[Weapon|firearms]] in existing calibers ===
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'''27 new weapons''' to fill niches that were previously not existing at all, or were hardly noticeable at all. WWII vintage weapons, strange and delicious Russian weaponry, mini sniper rifles, pistols with snazzy (and 100% legit) names, hand cannons, guns in under-represented calibers, new ways to say "hello" with shrapnel, and more. Seriously, there's something for everyone here.
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==== New Class 1 weapons ====
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* <[#img [hash MHQD2FZVM9XXJZNMYAXKWNA91A]]> [[Benelli R1]] - [[.300 Winchester Magnum]] rifle - Semi-automatic, box magazine (3+1 rounds)
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* <[#img [hash 83D2MF0R1HWREQRPKTCNYS4TZE]]> [[Browning BLR]] - .300 Winchester Magnum rifle - Lever-action, box magazine (4+1 rounds)
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* <[#img [hash SR7B8WWF6D4MM8JPEAEXJSSSC9]]> [[IZHMASH Saiga-100]] - [[.30-06 Springfield]] rifle - Semi-automatic, box magazine (3+1 rounds)
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* <[#img [hash SR7B8WWF6D4MM8JPEAEXJSSSC9]]> [[KBP OSV-96]] - [[12.7x108mm]] sniper rifle - Semi-automatic, box magazine (5+1 rounds)
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* <[#img [hash SR7B8WWF6D4MM8JPEAEXJSSSC9]]> [[Mauser SR-93]] - .300 Winchester Magnum sniper rifle - Bolt-action, box magazine (6+1 rounds)
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* <[#img [hash 83D2MF0R1HWREQRPKTCNYS4TZE]]> [[McMillan Tac-50]] - [[.50 BMG]] sniper rifle - Bolt-action, box magazine (5+1 rounds)
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* <[#img [hash SR7B8WWF6D4MM8JPEAEXJSSSC9]]> [[Tsar-Pushka SVL Lobaev]] - [[.408 Chey Tac]] sniper rifle - Single-shot
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==== New Class 2 weapons ====
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* <[#img [hash MR1FP1RNW9NPJQG34BR7RKXFBW]]> [[Česká Zbrojovka Sa vz. 26]] - [[7.62x25mm Tokarev]] submachine gun - Semi-auto/Full-auto, box magazine (32 rounds, no +1)
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* <[#img [hash XSGWAJ0AF7WXMX72029YRGKW9W]]> [[Erma Werke MP40]] - [[9x19mm Parabellum]] submachine gun - Semi-auto/Full-auto, box magazine (32 rounds, no +1)
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* <[#img [hash CTV4GGNBJ41NC0XYHKS0M9Q3AD]]> [[IZHMASH PP-91 Kedr]] - [[9x18mm Makarov]] submachine gun - Semi-auto/Full-auto, box magazine (20+1 rounds)
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* <[#img [hash CTV4GGNBJ41NC0XYHKS0M9Q3AD]]> [[KBP OTs-02 Kiparis]] - 9x18mm Makarov submachine gun - Semi-auto/Full-auto, box magazine (20+1 rounds)
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* <[#img [hash 7BTFT2HCJQN7MKS6CHXVEW74VH]]> [[Łucznik Arms PM-63 RAK]] - 9x18mm Makarov submachine gun - Semi-auto/Full-auto, box magazine (15 rounds, no +1)
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* <[#img [hash 83D2MF0R1HWREQRPKTCNYS4TZE]]> [[Nemesis Arms Vanquish]] - [[7.62x51mm NATO]] sniper rifle - Bolt-action, box magazine (5+1 rounds)
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* <[#img [hash AD70W928ABAGYQKR68G94KS3P5]]> [[Norinco Type 85SD]] - 7.62x25mm Tokarev submachine gun - Semi-auto/Full-auto, box magazine (30 rounds; no +1)
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==== New Class 3 weapons ====
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* <[#img [hash MHQD2FZVM9XXJZNMYAXKWNA91A]]> [[Beretta 81FS Cheetah]] - [[.32 ACP]] pistol - Semi-auto, box magazine (12+1 rounds)
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* <[#img [hash G02AW54GVRX0J03RTHDQ8GM62Y]]> [[Heckler & Koch HK45]] - [[.45 ACP]] pistol - Semi-auto, box magazine (10+1 rounds)
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* <[#img [hash CVAAG56MBKGAA3C9K5YRJQ8FBP]]> [[IMI Jericho 941R]] - [[.40 S&W]] pistol - Semi-auto, box magazine (12+1 rounds)
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* <[#img [hash CTV4GGNBJ41NC0XYHKS0M9Q3AD]]> [[IZHMASH Mosin-Nagant "Obrez"]] - [[7.62x54mm R]] sawed-off rifle - Bolt-action, internal magazine (5 rounds)
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* <[#img [hash CTV4GGNBJ41NC0XYHKS0M9Q3AD]]> [[KBP R-92]] - [[9x18mm Makarov]] revolver - Double-action, speedloader (5 rounds)
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* <[#img [hash 23MMPYJPG6W62ZM8M533TN9H4Y]]> [[RPC Fort Fort-12]] - 9x18mm Makarov pistol - Semi-automatic, box magazine (12+1 rounds)
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* <[#img [hash 83D2MF0R1HWREQRPKTCNYS4TZE]]> [[Ruger Redhawk]] - [[.45 Colt]] revolver - Double-action, speedloader (6 rounds)
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* <[#img [hash 83D2MF0R1HWREQRPKTCNYS4TZE]]> [[Savage Arms Model 1907]] - .32 ACP pistol - Semi-auto, box magazine (10+1 rounds)
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* <[#img [hash G02AW54GVRX0J03RTHDQ8GM62Y]]> [[SIG 1911 Fastback Nightmare]] - [[.357 SIG]] pistol - Semi-auto, box magazine (9+1 rounds)
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* <[#img [hash G02AW54GVRX0J03RTHDQ8GM62Y]]> [[SIG P250]] - .357 SIG pistol - Semi-auto, box magazine (14+1 rounds)
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==== New Class 4 weapons ====
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* <[#img [hash 83D2MF0R1HWREQRPKTCNYS4TZE]]> [[M26]] "Lemon" grenade - Fragmentation grenade
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* <[#img [hash 83D2MF0R1HWREQRPKTCNYS4TZE]]> [[MkII]] "Pineapple" grenade - Fragmentation grenade
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* <[#img [hash CTV4GGNBJ41NC0XYHKS0M9Q3AD]]> [[RGD-5]] grenade - Fragmentation grenade
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=== New [[Ammunition|calibers]] ===
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Two brand new firearm calibers, as well as a selection of weapons for each, to expand on Mazeworld's already extensive collection. There's also a new [[Bow|bow arrow]] type.
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==== .454 Casull ====
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<[#img [hash 83D2MF0R1HWREQRPKTCNYS4TZE]]> [[.454 Casull]] - Developed by Dick Casull and Jack Fulmer in 1957, from the [[.45 Colt]], of which it is a longer version capable of withstanding much greater pressures. It results in a far more powerful cartridge, suitable for defense against bears... among other things.<br/>
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'''.454 Casull revolvers may also shoot .45 Colt.'''
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A selection of '''4 firearms''' in .454 Casull:
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* Class 3 - <[#img [hash 83D2MF0R1HWREQRPKTCNYS4TZE]]> [[Freedom Arms Model 83]] - Single-action revolver, cartridge holder (5 rounds)
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* Class 3 - <[#img [hash 83D2MF0R1HWREQRPKTCNYS4TZE]]> [[Ruger Super Redhawk]] - Double-action revolver, speedloader (6 rounds)
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* Class 3 - <[#img [hash 83D2MF0R1HWREQRPKTCNYS4TZE]]> [[Ruger Super Redhawk Alaskan]] - Double-action revolver, speedloader (6 rounds)
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* Exclusive, crafting-only Class 3 weapons - <[#img [hash C9KKEAFK7FKVY2WXMYCGR6FM13]]> [[Hellsing Arms .454 Casull 'Joshua']] - Semi-automatic pistol, box magazine (7+1 rounds)
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** Due to the very long barrel (pistol length is 36 cm), it has an innate '''FT-1 bonus'''.
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** Requires the [[Joshua blueprint]]
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** New [[crafting]] items required for building it: Long TiN barrel, Long pistol slide, Long pistol frame, .454 Casull pistol magazine (and [[.454 Casull]] ammunition, though it can be built successfully without)
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==== 7.92x57mm Mauser ====
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<[#img [hash 3QRS24NT2TPQMCY833T5WB5JYX]]> [[7.92x57mm Mauser]] - Developed by the German Rifle Testing Commission in 1903, and adopted by the German Military in 1905, it is also sometimes called 8mm Mauser, or 8x57mm IS. It was Germany's main service cartridge during both World Wars, but still is today a popular military and hunting cartridge.
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A selection of '''5 firearms''' in 7.92mm Mauser:
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* Class 1 - <[#img [hash XSGWAJ0AF7WXMX72029YRGKW9W]]> [[Mauser Karabiner 98k]] - Bolt-action rifle, internal magazine (5 rounds, stripper clip)
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* Class 1 - <[#img [hash XSGWAJ0AF7WXMX72029YRGKW9W]]> [[Mauser MG42]] - Automatic light machine gun (50 round belt)
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* Class 1 - <[#img [hash XSGWAJ0AF7WXMX72029YRGKW9W]]> [[Rheinmetall FG42]] - Select-fire battle rifle, box magazine (20+1 rounds)
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* Class 1 - <[#img [hash XSGWAJ0AF7WXMX72029YRGKW9W]]> [[Walther Gewehr 43(W)]] - Semi-automatic rifle, box magazine (10+1 rounds)
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* Class 1 - <[#img [hash 4F1QJBH9V0PJEJG3KGCNTE62X7]]> [[Zastava M76]] - Semi-automatic sniper rifle, box magazine (10+1 rounds)
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==== New [[Bow|arrow type]] ====
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'''Explosive arrows'''. Can only be obtained via crafting, using the [[XArrows blueprint]].
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* Relevant [[crafting]] item required: Bottle of picric acid
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* Explosive arrows, similarly to [[FRAG-12]], only cause localized explosions that '''don't cause splash damage'''.
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Revision as of 22:49, 22 May 2013

Latest released Mazeworld update: April 13th, 2013; MazeWorld 2.4
Next planned Mazeworld update: Unknown date; Unknown version

Changelog archive can be found here: Guide:Changelog Archive

Post-2.4 additions

New stuff

  • New type of object in the Mazes: Containers. The Mazes' equivalent of treasure chests... MazeWorld style, of course.
    • New type of Key item, the description of which will be linked on the Containers page: Lockpicking kit, which enables the Lockpicking ability.
    • New type of Key item, the description of which will be linked on the Containers page: Keys.

The additions changed the total roomstyle count to 430, and the total event count to 6163.

Changes and fixes

  • The Colt 9mm SMG's weight has been increased, from 5 to 9. It is also now correctly listed as having the new style UGL mount, allowing it to mount the M203A1 UGL and the Masterkey USG.
  • The Colt AR-15A2's model was modified - previously it was a Government Carbine AR6520, it is now an HBAR R6550. As such, it now has a fixed stock and 20 inch barrel, and a weight of 22 units (previously 14). It is also correctly listed as having the OLD style UGL mount, allowing it to mount the M203 UGL.
  • Several explosives have been significantly buffed, to respond to complaints about their relative ineffectiveness.
  • The General Motors M3 'Grease Gun' and the MAT-49 are now correctly listed as capable of automatic fire only, instead of being select-fire (semi and auto).
  • Shrine gifts given by the gods is now controlled by a new EliasBot command: @Godgifts. They are pre-determined and randomly rolled.
  • Missing event in the event list fixed - the total event count is now correctly displayed as 6139.
  • Description of Heroin in the game files now correctly lists "FT+2" instead of the erroneous "FT+4".
  • The Winchester Model 1887 is now correctly listed as a sawn-off shotgun.
  • The TsNIITochMash PKP Pecheneg's bipod is now listed as integrated rather than standard.
  • The Browning BDA has been replaced by the famous and classic Hi-Power. All relevant changes have been made as well.
  • Beretta 93R now correctly feed Beretta 92 series mags instead of proprietary mags. As such, Beretta 93R magazines have been removed from the game.
  • To compensate and keep the amount of events the same, a new type of magazine has been introduced: the STANAG 60-round casket magazine, and will fit in all STANAG-compatible firearms.

MazeWorld version 2.4 changes

Quick statistics

  • Increases the total event count to: 6139 (+98)
    • 5 new Class 1 weapons
    • 1 new Class 2 weapon
    • 1 new Class 3 weapon
    • 2 new weapon accessories
    • 1 new caliber
    • 10 new variants to existing calibers
    • 1 new encounter
    • 2 new backpacks

Ammo weight balancing

Weight of ammunition for firearms will no longer be 0.01 unit per round for every caliber. Instead, all calibers will be grouped in 4 categories. Depending on the category, the individual weight of one round varies, according to their size and weight.

Weight Ammunition
Light: 0.01 unit .22 Long Rifle
.32 ACP
.357 SIG
.38 Special
4.6x30mm
4.7x33mm Caseless
5.45x39mm
5.56x45mm NATO
5.7x28mm
5.8x42mm
7.62x25mm Tokarev
9x18mm Makarov
9x19mm Parabellum
Medium: 0.02 unit .357 Magnum
.40 S&W
.44 AMP
.44 Magnum
.45 ACP
.45 Colt
.45 GAP
.454 Casull
7.62x51mm NATO
7.62x39mm
9x39mm
10mm Auto
Heavy: 0.05 unit .30-06 Springfield
.300 Winchester Magnum
.338 Lapua Magnum
.50 Action Express
.500 S&W
7.62x54mm R
7.92x57mm Mauser
12 gauge
12 gauge belted
Antimatériel: 0.1 unit .408 Chey Tac
.50 BMG
12.7x108mm

Backpack related changes

Two new backpacks, and many existing ones modified.

Existing models modified
  • Advanced backpack: Capacity changed to 90 units [+10]
  • Combat backpack: Capacity changed to 140 units [+20]
  • 72 Pattern LBE:
    • Capacity changed to 15 units [+15]
    • Ammo pouch capacity changed to 6 units [+2]
    • Consumabled pouch: Removed
  • IIFS LBE:
    • Capacity changed to 25 units [+10]
    • Ammo pouch capacity changed to 6 units [+2]
  • RM22SF LBE: Ammo pouch capacity changed to 10 units [+4]
  • PLCE LBE/Pack: Ammo pouch capacity changed to 10 units [+4]
  • MOLLE LBE/Pack: Ammo pouch capacity changed to 10 units [+4]
  • Il Duce webbing:
    • Capacity changed to 25 units [+10]
    • Ammo pouch capacity changed to 6 units [+2]
    • Spare weapon pouch capacity modified: It now accepts Class 3 weapons only, but of all weights.
  • Eagle Recon backpack: Ammo pouch capacity changed to 8 units [+2]
New models
  • Gunner LBE/pack: 60 units, Ammo pouch (Can hold ammo belts only, can hold 2, of any type)
  • Grenadier LBE/pack: 60 units, GL grenade pouch (12 units, only holds grenade launcher ammunition), Class 4 pouch (12 units, only holds Class 4 weapons)

Meta changes

Due to the inclusion of new variety of grenades for grenade launchers, caliber names for those grenades will change and include sub-variations, much like 12 gauge and its individual variants.

New weapons

As always, new weapons to add to the ever-growing list, in order to further refine variety.

New ammunition types

As noted above in the Meta changes, certain calibers will receive new types of ammunition, and existing ones will be renamed.

40mm NATO grenades

Existing 40x46mm grenade becomes M386 HE.

New types of ammunition introduced:

  • M576 buckshot - Fires 20 pellets of #3 buckshot, which is smaller than 12 gauge #00 buckshot. Although each pellet is individually less powerful than double-aught, there are far more pellets and a potential to cause more damage.
  • M651 tear gas - Similar to the M7A3 hand grenade, but in a 40mm NATO grenade.
  • M715 smoke - Similar to the M18 hand grenade, but in a 40mm NATO grenade.
40mm caseless grenades

Existing VOG-25 becomes VOG-25 HE

New types of ammunition introduced:

  • VOG-25P jumping grenade - Is similar to regular VOG-25, but has an additional, smaller charge which causes the grenade to bounce or seem to "jump" before exploding, resulting in an airburst explosion. This grenade has the ability to bypass cover and hit targets behind as if cover was never there.
  • Gvozd tear gas - Similar to the M7A3 hand grenade, but in a 40mm caseless grenade.
  • GRD-100 smoke - Similar to the M18 hand grenade, but in a 40mm caseless grenade.
43mm VGM-93 grenades

Existing VGM-93 becomes VGM-93.100 HEI.

New types of ammunition introduced:

12 gauge belted

Declined in two versions: the existing one is renamed CAWS buckshot. A second, new one, will be introduced as the CAWS saboted slug, and is the CAWS equivalent to the 12 gauge slug.

New encounters

  • The SRT Guard (Special Response Team), a type of Maze Guard with Maze Soldier style weaponry which would work as the Mazes' SWAT equivalent. It would be the hierarchic superior of Guard Sergeants, but still be under the Guard Chief.

Other new features

  • Vault rooms can now lead to a new shop type: the Bank. The vaults in vault rooms have also been made impenetrable and can no longer be opened by hacking a keypad; as said keypad has now disappeared. Vaults may only be operated by a banker, under the fingerprint/heartbeat sensor system already in use in hiring bureaus.
  • A new ability: Waiting in rooms in order to wait for possible encounters to come in the room the contestant is currently in. A standard 2d6 roll is prompted, and depending on the roll result, the roomstyle, and the contestant's Wanted Level, varying types of encounters can come in. The ability can be triggered only once per room, but has no cooldown period.
Banks
  • Banks are a brand new shop type, tied to the vault room roomstyle. They are not scripted.
  • A contestant can open a bank account in one.
  • A contestant can deposit and withdraw money from their account, as well as move money from and/or to shop credits, in the shop type of their choice, and even if they never previously had credit in the shop before. This allows for better flow of the contestant's money and increases the degree of management of their wealth.
  • A contestant can also deposit and withdraw objects and valuables, which are then taken to a vault and kept.
  • No withdrawal fees, no item keeping fees, and no taxes.
  • Bank services can be partially accessed over the phone using the appropriate phone number, so that a contestant can manage their money from anywhere. However, evidently, it doesn't make item management possible.
  • Contestants can use some of the money they have on their account to transfer it to another Mazes resident's account. This can be used, for example, to officially hire someone, and is now the preferred way over simply handing cash in person.

Changes in gameplay mechanics

  • Minor gameplay mechanic change: an expansion of the cover taking system, which allows a contestant to open fire WHILE taking cover, but with a FT+2 malus. Shooting while taking cover evidently nulls stealth shot as well. A possible further expansion of this mechanic may include the ability to shoot in the same way while trying to escape a room, also with the FT+2 malus. (Again this needs testing to see if the malus is adequate)
  • Silencers will lose their FT-1 ability, and will only be useful for stealth.